pllm-test-1
Offline 198.13.252.12:28115 checked 17d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include pllm-test-1?
You'll find pllm-test-1 on the following Rust Pop Watch lists: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on pllm-test-1 mean?
The game's server browser picks up these tags from pllm-test-1: gmrust (Game mode): Survival, standard Rust style; mp4 (Max players): Slots: 4; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167584 (Build): It's on game build 167584; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): This server uses Carbon for plugins. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does pllm-test-1 rank against other Rust servers?
Player hours over the last week rank pllm-test-1 at #15,427, within the top 71% of ranked servers.
How many players are on pllm-test-1 right now?
pllm-test-1 went quiet 17 days 6 hours ago and is offline at the moment.
Server facts
Is pllm-test-1 online, and how reliable is it?
pllm-test-1 shows as offline, last spotted 17 days 6 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. The first time Rust Pop Watch saw it was 13 October 2026.
Where is pllm-test-1 located?
There is no region from pllm-test-1. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 198.13.252.12:28115.
Which Rust version is pllm-test-1 on?
Rust network protocol 2634 and build 167584 is the version pllm-test-1 runs on Linux. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What is the wipe schedule on pllm-test-1?
Too few wipes are on record for pllm-test-1 to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 17 days 6 hours is when the present world was made.
The rules
Which map does pllm-test-1 run?
A procedural map is what pllm-test-1 runs, generated by the game.
What are the rules and settings on pllm-test-1?
No gather rate appears in the name of pllm-test-1. Groups go up to 8 players, which is the default. gather, build and raid, as standard: that is the survival mode. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. Carbon plugins power it. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join pllm-test-1?
The console method: start Rust, press F1, and type client.connect 198.13.252.12:28115. Launch Rust on this page is another way, opening Rust via Steam and connecting.