A Shockbyte.test
Offline 198.244.225.80:23917 checked 7d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 08:19 UTC10d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include A Shockbyte.test?
These Rust Pop Watch lists include A Shockbyte.test: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on A Shockbyte.test mean?
The game's server browser picks up these tags from A Shockbyte.test: gmrust (Game mode): Survival, standard Rust style; mp40 (Max players): It has 40 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167781 (Build): It's on game build 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does A Shockbyte.test rank against other Rust servers?
The last seven days of player hours place A Shockbyte.test at #15,452, in the top 69% of all ranked servers.
How many players are on A Shockbyte.test right now?
Offline now, A Shockbyte.test was last spotted 7 days 11 hours ago.
Server details
Is A Shockbyte.test online, and how reliable is it?
A Shockbyte.test shows as offline, last spotted 7 days 11 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. Rust Pop Watch's first record of it is 18 October 2026.
Where is A Shockbyte.test located?
There is no region from A Shockbyte.test. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 198.244.225.80:23917.
Which Rust version is A Shockbyte.test on?
Rust network protocol 2634 and build 167781 is the version A Shockbyte.test runs on Linux. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What happens on A Shockbyte.test when wipe day comes around?
Across its recent wipes, the busiest point averaged 1 players. The latest wipe's crowd was busiest 1 hours after it began.
What is the wipe schedule on A Shockbyte.test?
A Shockbyte.test's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 10 days 20 hours is when the present world was made.
Map and rules
Which map does A Shockbyte.test run?
The procedural map on A Shockbyte.test measures 3,000 and comes from the game with seed 50000. RustMaps has it from this page, since identical size and seed give an identical map.
What are the rules and settings on A Shockbyte.test?
The name of A Shockbyte.test says nothing about gather rate. Groups go up to 8 players, which is the default. It runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins power it. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join A Shockbyte.test?
Enter client.connect 198.244.225.80:23917 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.