Benchmark Dev
Offline 199.47.146.194:27016 checked 8d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 02:30 UTC25d ago | 2 | – | running | 0 |
| Sat 3 Oct, 02:14 UTC26d ago | 2 | – | 1 days | 0 |
| Thu 1 Oct, 19:59 UTC FW27d ago | 2 | – | 1.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Benchmark Dev?
These Rust Pop Watch lists include Benchmark Dev: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Benchmark Dev mean?
These are the tags Benchmark Dev publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp10 (Max players): There are 10 slots; ts200 (Group limit): No team can exceed 200 players; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs166652 (Build): It's on game build 166652; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region is listed; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): This server uses Carbon for plugins. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does Benchmark Dev rank against other Rust servers?
A seven-day player-hours placing of #15,405 puts Benchmark Dev in the top 69% of all ranked servers.
How many players are on Benchmark Dev right now?
Benchmark Dev went quiet 8 days 14 hours ago and is offline at the moment.
About the server
Is Benchmark Dev online, and how reliable is it?
Benchmark Dev shows as offline, last spotted 8 days 14 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 13 September 2026.
Where is Benchmark Dev located?
No region is published by Benchmark Dev. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 199.47.146.194:27016.
Which Rust version is Benchmark Dev on?
Rust network protocol 2634 and build 166652 is the version Benchmark Dev runs on Linux. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What happens on Benchmark Dev when wipe day comes around?
The average busiest crowd over recent wipes was 2 players. The latest wipe's crowd was busiest 2 hours after it began.
What is the wipe schedule on Benchmark Dev?
There is no next wipe to predict on Benchmark Dev, because wipes come at irregular times. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 25 days 11 hours is when the present world was made.
The rules
Which map does Benchmark Dev run?
Generated by the game with seed 1337, the map on Benchmark Dev is procedural and 4,500 in size. Look at it on RustMaps from this page: the same size and seed always make the same map. The map name, as written, is Custom Map.
What are the rules and settings on Benchmark Dev?
The name of Benchmark Dev says nothing about gather rate. Teams can reach 200 players. gather, build and raid, as standard: that is the survival mode. Raids and PvP are both on the table. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Carbon. The VAC anti-cheat from Valve is on.
Getting in
How do I join Benchmark Dev?
Enter client.connect 199.47.146.194:27016 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically. For more, see https://cynic-hosting.com.