HyperRev Rust Development | No EAC
Offline 2.105.204.150:28015 checked 10d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 18:25 UTC25d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include HyperRev Rust Development | No EAC?
These Rust Pop Watch lists include HyperRev Rust Development | No EAC: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on HyperRev Rust Development | No EAC mean?
These are the tags HyperRev Rust Development | No EAC publishes for the browser: gmrust (Game mode): Survival, standard Rust style; mp4 (Max players): Slots: 4; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167584 (Build): The game build is 167584; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does HyperRev Rust Development | No EAC rank against other Rust servers?
The last seven days of player hours place HyperRev Rust Development | No EAC at #15,255, in the top 70% of all ranked servers.
How many players are on HyperRev Rust Development | No EAC right now?
HyperRev Rust Development | No EAC went quiet 10 days 12 hours ago and is offline at the moment.
Server facts
Is HyperRev Rust Development | No EAC online, and how reliable is it?
Down at the moment: HyperRev Rust Development | No EAC was last seen 10 days 12 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. It came to Rust Pop Watch's attention on 21 September 2026.
Where is HyperRev Rust Development | No EAC located?
There is no region from HyperRev Rust Development | No EAC. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 2.105.204.150:28015.
Which Rust version is HyperRev Rust Development | No EAC on?
Rust network protocol 2634 and build 167584 is the version HyperRev Rust Development | No EAC runs on Linux. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What happens on HyperRev Rust Development | No EAC when wipe day comes around?
Recent wipes averaged a peak of 1 players at their busiest. 0 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on HyperRev Rust Development | No EAC?
The record of HyperRev Rust Development | No EAC's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 25 days 12 hours.
Map and rules
Which map does HyperRev Rust Development | No EAC run?
The map on HyperRev Rust Development | No EAC is procedural, made by the game.
What are the rules and settings on HyperRev Rust Development | No EAC?
No gather rate appears in the name of HyperRev Rust Development | No EAC. Groups go up to 8 players, which is the default. It runs survival, gather, build and raid, as standard. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Oxide. Anti-cheat is off: VAC, Valve's system.
How to join
How do I join HyperRev Rust Development | No EAC?
The console method: start Rust, press F1, and type client.connect 2.105.204.150:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.