Local Test Server
Offline 2.135.124.80:28015 checked 11h ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Local Test Server?
These Rust Pop Watch lists include Local Test Server: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Local Test Server mean?
The game's server browser picks up these tags from Local Test Server: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp15 (Max players): Slots: 15; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): It's on game build 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does Local Test Server rank against other Rust servers?
The last seven days of player hours place Local Test Server at #6,424, in the top 29% of all ranked servers.
How many players are on Local Test Server right now?
The last sighting of Local Test Server was 11 hours ago, and it is offline now. Peak for the week was 1, against an average of 1 players. Over the last 48 hours, the fullest hour was 13:00 UTC, averaging 1 players.
About the server
Is Local Test Server online, and how reliable is it?
Local Test Server shows as offline, last spotted 11 hours ago. The uptime figure suggests it restarted roughly 17 hours ago. It was up 11% of the time over the last 7 full days, 19 of 168 hours in total. Rust Pop Watch's first record of it is 17 October 2026.
Does Local Test Server run smoothly?
The 48-hour average was 123 server fps, with a low of 94. At its peak it held 80,191 entities: buildings, deployables and all the rest. Up to 2,330 MB of memory was used. Lag, for players, is low fps and an entity count that keeps climbing.
Where is Local Test Server located?
No region is published by Local Test Server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 2.135.124.80:28015.
Which Rust version is Local Test Server on?
Rust network protocol 2635 and build 168909 is the version Local Test Server runs on Windows. Steam updates your game so it matches the protocol needed to join.
Wipe days
What is the wipe schedule on Local Test Server?
Too few wipes are on record for Local Test Server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 22 days 4 hours.
Map and rules
Which map does Local Test Server run?
A procedural map of 3,750 with seed 12345 is what Local Test Server runs, made by the game. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on Local Test Server?
No gather rate appears in the name of Local Test Server. Groups go up to 8 players, which is the default. It runs survival, gather, build and raid, as standard. Raids and PvP are both on the table. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins are running on it. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join Local Test Server?
Enter client.connect 2.135.124.80:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.