pve
Offline 202.189.5.35:28015 checked 26d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include pve?
You'll find pve on the following Rust Pop Watch lists: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on pve mean?
The game's server browser picks up these tags from pve: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp100 (Max players): Slots: 100; ts16 (Group limit): Teams cap at 16 players; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does pve rank against other Rust servers?
A seven-day player-hours placing of #16,557 puts pve in the top 70% of all ranked servers.
How many players are on pve right now?
The last sighting of pve was 26 days 14 hours ago, and it is offline now.
Server facts
Is pve online, and how reliable is it?
The server pve is not online now; 26 days 14 hours have passed since it was last seen. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. It came to Rust Pop Watch's attention on 1 October 2026.
Where is pve located?
No region is published by pve. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 202.189.5.35:28015.
Which Rust version is pve on?
Rust network protocol 2633 and build 165217 is the version pve runs on Windows. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on pve?
pve's rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 26 days 14 hours.
Rules and settings
What are the rules and settings on pve?
No gather rate appears in the name of pve. Teams can reach 16 players. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins power it. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join pve?
The console method: start Rust, press F1, and type client.connect 202.189.5.35:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.