PRIVATE (Test)
Online 203.16.163.49:29442 checked 11m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 12:59 UTC12h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include PRIVATE (Test)?
These are the Rust Pop Watch lists that include PRIVATE (Test): Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on PRIVATE (Test) mean?
These are the tags PRIVATE (Test) publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp40 (Max players): There are 40 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does PRIVATE (Test) rank against other Rust servers?
Player hours over the last week rank PRIVATE (Test) at #15,284, within the top 69% of ranked servers.
How many players are on PRIVATE (Test) right now?
0 players are on PRIVATE (Test) at the moment, out of 40 slots. Across the past week it drew an average of 0 players.
About the server
Is PRIVATE (Test) online, and how reliable is it?
PRIVATE (Test) is live at the moment. Based on the uptime it reports, the last restart was about 3 hours ago. It was up 7% of the time over the last 7 full days, 11 of 168 hours in total. The first time Rust Pop Watch saw it was 24 September 2026.
Does PRIVATE (Test) run smoothly?
Average server fps for the last 48 hours was 126, and it never went below 92. Entities reached a maximum of 117,293: buildings, deployables and everything else. Memory use peaked at 3,985 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Where is PRIVATE (Test) located?
No region is published by PRIVATE (Test). It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 203.16.163.49:29442.
Which Rust version is PRIVATE (Test) on?
Rust network protocol 2635 and build 168909 is the version PRIVATE (Test) runs on Linux. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What is the wipe schedule on PRIVATE (Test)?
PRIVATE (Test)'s rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 12 hours is when the present world was made.
Map and rules
Which map does PRIVATE (Test) run?
Generated by the game with seed 50000, the map on PRIVATE (Test) is procedural and 4,500 in size. RustMaps has it from this page, since identical size and seed give an identical map.
What are the rules and settings on PRIVATE (Test)?
Nothing in the name tells you the gather rate on PRIVATE (Test). Groups go up to 8 players, which is the default. the usual game of gathering, building and raiding: that is the survival mode. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join PRIVATE (Test)?
Enter client.connect 203.16.163.49:29442 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.