pllm-test-0
Offline 205.196.144.26:28015 checked 5d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include pllm-test-0?
These Rust Pop Watch lists include pllm-test-0: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on pllm-test-0 mean?
These are the tags pllm-test-0 publishes for the browser: gmrust (Game mode): Survival, standard Rust style; mp4 (Max players): There are 4 slots; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is what it runs. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does pllm-test-0 rank against other Rust servers?
The last seven days of player hours place pllm-test-0 at #15,344, in the top 69% of all ranked servers.
How many players are on pllm-test-0 right now?
pllm-test-0 went quiet 5 days 5 hours ago and is offline at the moment. It has averaged 0 players over the last seven days.
Server facts
Is pllm-test-0 online, and how reliable is it?
pllm-test-0 shows as offline, last spotted 5 days 5 hours ago. Out of 96 hours in the last 4 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 23 October 2026.
Where is pllm-test-0 located?
No region is published by pllm-test-0. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 205.196.144.26:28015.
Which Rust version is pllm-test-0 on?
Rust network protocol 2635 and build 168909 is the version pllm-test-0 runs on Linux. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What is the wipe schedule on pllm-test-0?
Too few wipes are on record for pllm-test-0 to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 5 days 7 hours is when the present world was made.
Map and rules
Which map does pllm-test-0 run?
A procedural map is what pllm-test-0 runs, generated by the game.
What are the rules and settings on pllm-test-0?
No gather rate appears in the name of pllm-test-0. Eight players per group: that is the game's default. It runs survival, the usual game of gathering, building and raiding. Raids and PvP are both on the table. Plugins or settings alter the game, and the browser lists it as Modded. Carbon plugins power it. The VAC anti-cheat from Valve is on.
How to join
How do I join pllm-test-0?
The console method: start Rust, press F1, and type client.connect 205.196.144.26:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.