Halo Test
Online 205.209.120.235:28080 checked 8m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Halo Test?
These are the Rust Pop Watch lists that include Halo Test: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Halo Test mean?
These are the tags Halo Test publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp50 (Max players): Slots: 50; ts8 (Group limit): The default team size of 8 applies here; v2632 (Protocol): The game protocol is 2632, so your client has to match it to join; cs160450 (Build): Game build: 160450; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region is listed; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does Halo Test rank against other Rust servers?
The last seven days of player hours place Halo Test at #15,270, in the top 69% of all ranked servers.
How many players are on Halo Test right now?
0 players are on Halo Test at the moment, out of 50 slots. The seven-day average sits at 0 players.
About the server
Is Halo Test online, and how reliable is it?
Right now, Halo Test is up and running. Based on the uptime it reports, the last restart was about 2 days 19 hours ago. The last 7 full days saw uptime of 99%, with 167 out of 168 hours online. Rust Pop Watch's first record of it is 13 September 2026.
Does Halo Test run smoothly?
Average server fps for the last 48 hours was 138, and it never went below 74. Entities reached a maximum of 65,850: buildings, deployables and everything else. Memory use peaked at 2,828 MB. Players feel lag when fps drops and the entity count climbs.
Where is Halo Test located?
No region is published by Halo Test. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 205.209.120.235:28080.
Which Rust version is Halo Test on?
Rust network protocol 2632 and build 160450 is the version Halo Test runs on Windows. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on Halo Test?
Too few wipes are on record for Halo Test to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 84 days 9 hours.
The rules
Which map does Halo Test run?
A procedural map of 3,500 with seed 664382915 is what Halo Test runs, made by the game. Matching size and seed produce the same map, so RustMaps can show it from this page.
What are the rules and settings on Halo Test?
No gather rate appears in the name of Halo Test. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid, as standard. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins power it. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join Halo Test?
Enter client.connect 205.209.120.235:28080 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.