Creative / Build
Offline 206.168.26.184:28015 checked 13d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Creative / Build?
These Rust Pop Watch lists include Creative / Build: Build and creative servers, live, Community servers, by the numbers and Rust creative servers, watched. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Creative / Build mean?
These are the tags Creative / Build publishes for the browser: gmvanilla (Game mode): The mode is vanilla survival; mp1 (Max players): There are 1 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167781 (Build): It's on game build 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does Creative / Build rank against other Rust servers?
Player hours over the last week rank Creative / Build at #12,887, within the top 60% of ranked servers.
How many players are on Creative / Build right now?
Offline now, Creative / Build was last spotted 13 days 8 hours ago.
Server facts
Is Creative / Build online, and how reliable is it?
The server Creative / Build is not online now; 13 days 8 hours have passed since it was last seen. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. It came to Rust Pop Watch's attention on 16 October 2026.
Where is Creative / Build located?
No region is published by Creative / Build. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 206.168.26.184:28015.
Which Rust version is Creative / Build on?
Rust network protocol 2634 and build 167781 is the version Creative / Build runs on Windows. Steam updates your game so it matches the protocol needed to join.
Wipe days
What is the wipe schedule on Creative / Build?
Creative / Build's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 13 days 8 hours is when the present world was made.
Rules and settings
Which map does Creative / Build run?
Creative / Build uses a procedural map, which the game generates.
What are the rules and settings on Creative / Build?
Nothing in the name tells you the gather rate on Creative / Build. Eight players per group: that is the game's default. survival is the game mode, gather, build and raid, as standard. Players can raid and fight one another. Community is its listing in the server browser. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join Creative / Build?
The console method: start Rust, press F1, and type client.connect 206.168.26.184:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.