Live 48,663 players 11,668 servers online 118 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published Trust Issues Onlineright now
Celebrity profile · EU

Trust Issues

Online EU 208.115.206.26:28215 checked 8m ago

monthly wipes vanilla
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Vital stats

Players now 0/ 50 slots 0% full steadyagainst this time yesterday
7-day average0peak 1
Rank#15,179top 68% · #2543 in EU
RegionEUEU · group 8, the default
Last wipe27d agomonthly schedule
Next wipe7d 9hThu 5 Nov, 19:00 UTC FW
The rise

Players

AveragePeak
0123410:0019:0004:0012:0022:0007:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

05010015020010:0019:0004:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence

1
wipe-day peak
players, last three wipes

Coming wipes

7d 9hThu 5 Nov, 19:00 UTCFW
35d 9hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 04:04 UTC27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Lists and tags

Which Rust Pop Watch lists and filters include Trust Issues?

You'll find Trust Issues on the following Rust Pop Watch lists: European Rust servers, live, Community servers, by the numbers and Vanilla Rust servers, live. It appears under these filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.

What do the server tags on Trust Issues mean?

The game's server browser picks up these tags from Trust Issues: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp50 (Max players): There are 50 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs167584 (Build): Game build: 167584; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^m (Monthly): A monthly wipe, synced to Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unchanged: no modified rates, kits or rules; EU (Europe): The server browser lists it under Europe. The tags also carry its current players, queue and world creation time, all shown at the top of this page.

Player counts

How does Trust Issues rank against other Rust servers?

Trust Issues takes #15,179 on seven-day player hours, a top 68% spot overall and #2,543 across Europe.

How many players are on Trust Issues right now?

The current tally at Trust Issues: 0 players across 50 slots. Averaging 0 players across seven days, it topped out at 1.

Server details

Is Trust Issues online, and how reliable is it?

Right now, Trust Issues is up and running. Based on the uptime it reports, the last restart was about 2 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours in total. Rust Pop Watch's first record of it is 13 September 2026.

Does Trust Issues run smoothly?

Its server fps over the last 48 hours averaged 110, with 78 as the lowest. At its peak it held 99,596 entities: buildings, deployables and all the rest. Up to 3,031 MB of memory was used. Lag, for players, is low fps and an entity count that keeps climbing.

Where is Trust Issues located?

Trust Issues uses its EU tag to list itself in Europe. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 208.115.206.26:28215.

Which Rust version is Trust Issues on?

On Windows, Trust Issues runs Rust network protocol 2634 and build 167584. To join, your game must be on the same protocol; Steam handles the update.

Wipe times

What happens on Trust Issues when wipe day comes around?

Across its recent wipes, the busiest point averaged 1 players. 0 hours after the latest wipe, the crowd hit its peak.

What is the wipe schedule on Trust Issues?

Trust Issues wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: its next wipe, and one that hits every Rust server. 27 days 5 hours is when the present world was made. Its tags commit to wipes each month.

Map and rules

Which map does Trust Issues run?

The procedural map on Trust Issues measures 4,250 and comes from the game with seed 1332784174. Look at it on RustMaps from this page: the same size and seed always make the same map.

What are the rules and settings on Trust Issues?

The name of Trust Issues says nothing about gather rate. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. Community is its listing in the server browser. Vanilla is what it calls itself: facepunch's game, unchanged: no modified rates, kits or rules. VAC, Valve's anti-cheat, is switched on.

Getting in

How do I join Trust Issues?

Enter client.connect 208.115.206.26:28215 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.

Decoded

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,^v,EU,gmrust,cs167584,ts8

Game

gmrust
Game mode Plain vanilla Rust survival, nothing bolted on.
mp50
Max players There are 50 slots.
ts8
Group limit This uses the default limit of 8 players per team.
v2634
Protocol To join, your game must be on the same protocol version: 2634.
cs167584
Build Game build: 167584.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region is listed.

Wipe schedule

^m
Monthly A monthly wipe, synced to Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game, unchanged: no modified rates, kits or rules.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.