FormVII Testing
Online 208.52.153.221:28015 checked 11m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 19:20 UTC25d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include FormVII Testing?
These Rust Pop Watch lists include FormVII Testing: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on FormVII Testing mean?
These are the tags FormVII Testing publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp40 (Max players): It has 40 slots; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): It's on game build 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): Carbon, a plugin framework, is what it runs. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does FormVII Testing rank against other Rust servers?
The last seven days of player hours place FormVII Testing at #14,839, in the top 67% of all ranked servers.
How many players are on FormVII Testing right now?
0 players are on FormVII Testing at the moment, out of 40 slots. Averaging 0 players across seven days, it topped out at 1.
About the server
Is FormVII Testing online, and how reliable is it?
FormVII Testing is live at the moment. The uptime figure suggests it restarted roughly 5 days 4 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours in total. It came to Rust Pop Watch's attention on 13 September 2026.
Does FormVII Testing run smoothly?
The 48-hour average was 30 server fps, with a low of 30. At its peak it held 5,346 entities: buildings, deployables and all the rest. Up to 1,230 MB of memory was used. Lag, for players, is low fps and an entity count that keeps climbing.
Where is FormVII Testing located?
There is no region from FormVII Testing. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 208.52.153.221:28015.
Which Rust version is FormVII Testing on?
Rust network protocol 2635 and build 168909 is the version FormVII Testing runs on Linux. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What happens on FormVII Testing when wipe day comes around?
Across its recent wipes, the busiest point averaged 0 players. 0 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on FormVII Testing?
Too few wipes are on record for FormVII Testing to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 25 days 3 hours is when the present world was made.
Map and rules
Which map does FormVII Testing run?
A procedural map of 1,000 with seed 1337 is what FormVII Testing runs, made by the game. Look at it on RustMaps from this page: the same size and seed always make the same map. The map name, as written, is Custom Map.
What are the rules and settings on FormVII Testing?
Nothing in the name tells you the gather rate on FormVII Testing. Eight players per group: that is the game's default. It runs survival, gather, build and raid, as standard. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. Carbon plugins are running on it. VAC, Valve's anti-cheat, is switched on.
Join up
How do I join FormVII Testing?
The console method: start Rust, press F1, and type client.connect 208.52.153.221:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.