[GNG] Development Server | Staging & Plugin Testing
Online 208.73.203.30:7781 checked 11m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 11 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 18:35 UTC28d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include [GNG] Development Server | Staging & Plugin Testing?
You'll find [GNG] Development Server | Staging & Plugin Testing on the following Rust Pop Watch lists: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on [GNG] Development Server | Staging & Plugin Testing mean?
For the server browser, [GNG] Development Server | Staging & Plugin Testing lists these tags: gmrust (Game mode): Survival, standard Rust style; mp2 (Max players): Slots: 2; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs166406 (Build): It's on game build 166406; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does [GNG] Development Server | Staging & Plugin Testing rank against other Rust servers?
The last seven days of player hours place [GNG] Development Server | Staging & Plugin Testing at #15,335, in the top 69% of all ranked servers.
How many players are on [GNG] Development Server | Staging & Plugin Testing right now?
[GNG] Development Server | Staging & Plugin Testing is holding 0 players, with 2 slots in total. The seven-day average sits at 0 players.
Server facts
Is [GNG] Development Server | Staging & Plugin Testing online, and how reliable is it?
As of now, [GNG] Development Server | Staging & Plugin Testing is online. Based on the uptime it reports, the last restart was about 10 days 1 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours in total. The first time Rust Pop Watch saw it was 13 September 2026.
Does [GNG] Development Server | Staging & Plugin Testing run smoothly?
Average server fps for the last 48 hours was 205, and it never went below 185. The world carried as many as 47,230 entities, including buildings and deployables. Up to 4,350 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Where is [GNG] Development Server | Staging & Plugin Testing located?
There is no region from [GNG] Development Server | Staging & Plugin Testing. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 208.73.203.30:7781.
Which Rust version is [GNG] Development Server | Staging & Plugin Testing on?
On Windows, [GNG] Development Server | Staging & Plugin Testing runs Rust network protocol 2634 and build 166406. Steam updates your game so it matches the protocol needed to join.
Wipe times
What happens on [GNG] Development Server | Staging & Plugin Testing when wipe day comes around?
Across its recent wipes, the busiest point averaged 3 players. 11 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on [GNG] Development Server | Staging & Plugin Testing?
The record of [GNG] Development Server | Staging & Plugin Testing's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 28 days 19 hours.
The rules
Which map does [GNG] Development Server | Staging & Plugin Testing run?
The procedural map on [GNG] Development Server | Staging & Plugin Testing measures 3,000 and comes from the game with seed 1337. RustMaps has it from this page, since identical size and seed give an identical map.
What are the rules and settings on [GNG] Development Server | Staging & Plugin Testing?
No gather rate appears in the name of [GNG] Development Server | Staging & Plugin Testing. Groups go up to 8 players, which is the default. It runs survival, the usual game of gathering, building and raiding. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins power it. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join [GNG] Development Server | Staging & Plugin Testing?
The console method: start Rust, press F1, and type client.connect 208.73.203.30:7781. Launch Rust on this page is another way, opening Rust via Steam and connecting. For more, see https://www.greatnorthgaming.com.
