Live 79,533 players 11,830 servers online 259 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published [GNG] Development Server | Staging & Plugin Testing Onlineright now
Celebrity profile

[GNG] Development Server | Staging & Plugin Testing

Online 208.73.203.30:7781 checked 11m ago

moddedoxide
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Vital stats

Players now 0/ 2 slots 0% full steadyagainst this time yesterday
7-day average0peak –
Rank#15,335top 69%
Region–no continent published · group 8, the default
Last wipe28d agono schedule published
Next wipe–too few wipes seen yet
The rise

Players

AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

010020030040015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 11 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 18:35 UTC28d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

You might also like

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Server tags

Which Rust Pop Watch lists and filters include [GNG] Development Server | Staging & Plugin Testing?

You'll find [GNG] Development Server | Staging & Plugin Testing on the following Rust Pop Watch lists: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on [GNG] Development Server | Staging & Plugin Testing mean?

For the server browser, [GNG] Development Server | Staging & Plugin Testing lists these tags: gmrust (Game mode): Survival, standard Rust style; mp2 (Max players): Slots: 2; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs166406 (Build): It's on game build 166406; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.

Population

How does [GNG] Development Server | Staging & Plugin Testing rank against other Rust servers?

The last seven days of player hours place [GNG] Development Server | Staging & Plugin Testing at #15,335, in the top 69% of all ranked servers.

How many players are on [GNG] Development Server | Staging & Plugin Testing right now?

[GNG] Development Server | Staging & Plugin Testing is holding 0 players, with 2 slots in total. The seven-day average sits at 0 players.

Server facts

Is [GNG] Development Server | Staging & Plugin Testing online, and how reliable is it?

As of now, [GNG] Development Server | Staging & Plugin Testing is online. Based on the uptime it reports, the last restart was about 10 days 1 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours in total. The first time Rust Pop Watch saw it was 13 September 2026.

Does [GNG] Development Server | Staging & Plugin Testing run smoothly?

Average server fps for the last 48 hours was 205, and it never went below 185. The world carried as many as 47,230 entities, including buildings and deployables. Up to 4,350 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Where is [GNG] Development Server | Staging & Plugin Testing located?

There is no region from [GNG] Development Server | Staging & Plugin Testing. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 208.73.203.30:7781.

Which Rust version is [GNG] Development Server | Staging & Plugin Testing on?

On Windows, [GNG] Development Server | Staging & Plugin Testing runs Rust network protocol 2634 and build 166406. Steam updates your game so it matches the protocol needed to join.

Wipe times

What happens on [GNG] Development Server | Staging & Plugin Testing when wipe day comes around?

Across its recent wipes, the busiest point averaged 3 players. 11 hours after the latest wipe, the crowd hit its peak.

What is the wipe schedule on [GNG] Development Server | Staging & Plugin Testing?

The record of [GNG] Development Server | Staging & Plugin Testing's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 28 days 19 hours.

The rules

Which map does [GNG] Development Server | Staging & Plugin Testing run?

The procedural map on [GNG] Development Server | Staging & Plugin Testing measures 3,000 and comes from the game with seed 1337. RustMaps has it from this page, since identical size and seed give an identical map.

What are the rules and settings on [GNG] Development Server | Staging & Plugin Testing?

No gather rate appears in the name of [GNG] Development Server | Staging & Plugin Testing. Groups go up to 8 players, which is the default. It runs survival, the usual game of gathering, building and raiding. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins power it. VAC, Valve's anti-cheat, is switched on.

How to join

How do I join [GNG] Development Server | Staging & Plugin Testing?

The console method: start Rust, press F1, and type client.connect 208.73.203.30:7781. Launch Rust on this page is another way, opening Rust via Steam and connecting. For more, see https://www.greatnorthgaming.com.

Decoded

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166406,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp2
Max players Slots: 2.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol The game protocol is 2634, so your client has to match it to join.
cs166406
Build It's on game build 166406.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) is running here.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.