osmium dev osmw-bridge (local)
Offline 208.88.69.27:28877 checked 20d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include osmium dev osmw-bridge (local)?
These are the Rust Pop Watch lists that include osmium dev osmw-bridge (local): Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on osmium dev osmw-bridge (local) mean?
For the server browser, osmium dev osmw-bridge (local) lists these tags: gmrust (Game mode): Survival, standard Rust style; mp4 (Max players): There are 4 slots; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167231 (Build): Game build: 167231; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does osmium dev osmw-bridge (local) rank against other Rust servers?
Player hours over the last week rank osmium dev osmw-bridge (local) at #15,880, within the top 72% of ranked servers.
How many players are on osmium dev osmw-bridge (local) right now?
The last sighting of osmium dev osmw-bridge (local) was 20 days 15 hours ago, and it is offline now.
Server details
Is osmium dev osmw-bridge (local) online, and how reliable is it?
osmium dev osmw-bridge (local) shows as offline, last spotted 20 days 15 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. The first time Rust Pop Watch saw it was 8 October 2026.
Where is osmium dev osmw-bridge (local) located?
No region is published by osmium dev osmw-bridge (local). Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 208.88.69.27:28877.
Which Rust version is osmium dev osmw-bridge (local) on?
On Linux, osmium dev osmw-bridge (local) runs Rust network protocol 2634 and build 167231. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What is the wipe schedule on osmium dev osmw-bridge (local)?
Too few wipes are on record for osmium dev osmw-bridge (local) to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. Its current world has been live for 20 days 15 hours.
Rules and settings
Which map does osmium dev osmw-bridge (local) run?
The map on osmium dev osmw-bridge (local) is procedural, made by the game.
What are the rules and settings on osmium dev osmw-bridge (local)?
No gather rate appears in the name of osmium dev osmw-bridge (local). Eight players per group: that is the game's default. It runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins power it. The VAC anti-cheat from Valve is on.
Getting in
How do I join osmium dev osmw-bridge (local)?
The console method: start Rust, press F1, and type client.connect 208.88.69.27:28877. Launch Rust on this page is another way, opening Rust via Steam and connecting.