osmium dev render-ui (local)
Offline 208.88.69.27:28980 checked 20d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include osmium dev render-ui (local)?
These are the Rust Pop Watch lists that include osmium dev render-ui (local): Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on osmium dev render-ui (local) mean?
For the server browser, osmium dev render-ui (local) lists these tags: gmrust (Game mode): Survival, standard Rust style; mp4 (Max players): Slots: 4; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs167231 (Build): Game build: 167231; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does osmium dev render-ui (local) rank against other Rust servers?
A seven-day player-hours placing of #15,867 puts osmium dev render-ui (local) in the top 72% of all ranked servers.
How many players are on osmium dev render-ui (local) right now?
The last sighting of osmium dev render-ui (local) was 20 days 22 hours ago, and it is offline now.
Server facts
Is osmium dev render-ui (local) online, and how reliable is it?
osmium dev render-ui (local) shows as offline, last spotted 20 days 22 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. The first time Rust Pop Watch saw it was 8 October 2026.
Where is osmium dev render-ui (local) located?
There is no region from osmium dev render-ui (local). Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 208.88.69.27:28980.
Which Rust version is osmium dev render-ui (local) on?
On Linux, osmium dev render-ui (local) runs Rust network protocol 2634 and build 167231. Steam updates your game so it matches the protocol needed to join.
Wipe days
What is the wipe schedule on osmium dev render-ui (local)?
osmium dev render-ui (local)'s rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 20 days 22 hours.
Map and rules
Which map does osmium dev render-ui (local) run?
osmium dev render-ui (local) uses a procedural map, which the game generates.
What are the rules and settings on osmium dev render-ui (local)?
No gather rate appears in the name of osmium dev render-ui (local). The group limit is 8 players, the game's default. It runs survival, gather, build and raid, as standard. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Oxide. The VAC anti-cheat from Valve is on.
Getting in
How do I join osmium dev render-ui (local)?
Enter client.connect 208.88.69.27:28980 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.