Live 92,684 players 11,895 servers online 167 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published [US] Capybara Land | Custom NPCs Onlineright now
Celebrity profile · NA

[US] Capybara Land | Custom NPCs

Online NA 209.159.156.50:28015 checked 9m ago

monthly wipes vanillamoddedoxide
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Vital stats

Players now 0/ 128 slots 0% full steadyagainst this time yesterday
7-day average0peak –
Rank#15,383top 70% · #1552 in NA
RegionNANA · group 8, the default
Last wipe23d agomonthly schedule
Next wipe8d 23hThu 5 Nov, 19:00 UTC FW
The rise

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

010020030040020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 70% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 23h. The force wipe · high confidence

18.6 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes

Coming wipes

8d 23hThu 5 Nov, 19:00 UTCFW
36d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sat 3 OctTue 15 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 21:24 UTC23d ago 1 – running 0
Tue 15 Sep, 07:23 UTC42d ago 0 – 18.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

You might also like

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Lists and tags

Which Rust Pop Watch lists and filters include [US] Capybara Land | Custom NPCs?

These are the Rust Pop Watch lists that include [US] Capybara Land | Custom NPCs: Modded Rust servers, live and North America: who's hot right now. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

What do the server tags on [US] Capybara Land | Custom NPCs mean?

The game's server browser picks up these tags from [US] Capybara Land | Custom NPCs: gmvanilla (Game mode): This is vanilla survival; mp128 (Max players): There are 128 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): It's on game build 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^m (Monthly): Once a month it wipes, following Facepunch's force wipe; ^v (Vanilla): Nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): In the server browser it sits under North America. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.

The players

How does [US] Capybara Land | Custom NPCs rank against other Rust servers?

[US] Capybara Land | Custom NPCs takes #15,383 on seven-day player hours, a top 70% spot overall and #1,552 across North America.

How many players are on [US] Capybara Land | Custom NPCs right now?

0 players are on [US] Capybara Land | Custom NPCs at the moment, out of 128 slots. It has averaged 0 players over the last seven days.

About the server

Is [US] Capybara Land | Custom NPCs online, and how reliable is it?

[US] Capybara Land | Custom NPCs is live at the moment. The uptime figure suggests it restarted roughly 4 days 6 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours in total. Rust Pop Watch's first record of it is 13 September 2026.

Does [US] Capybara Land | Custom NPCs run smoothly?

Its server fps over the last 48 hours averaged 216, with 191 as the lowest. Entities reached a maximum of 129,656: buildings, deployables and everything else. Memory use peaked at 4,316 MB. Lag, for players, is low fps and an entity count that keeps climbing.

Where is [US] Capybara Land | Custom NPCs located?

With its NA tag, [US] Capybara Land | Custom NPCs lists itself in North America. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 209.159.156.50:28015.

Which Rust version is [US] Capybara Land | Custom NPCs on?

Rust network protocol 2635 and build 168909 is the version [US] Capybara Land | Custom NPCs runs on Linux. Joining requires your game to match the protocol, which Steam updates for you.

Wipe times

What happens on [US] Capybara Land | Custom NPCs when wipe day comes around?

Recent wipes averaged a peak of 0 players at their busiest. 2 hours after the latest wipe, the crowd hit its peak.

What is the wipe schedule on [US] Capybara Land | Custom NPCs?

Once a month is the whole wipe story for [US] Capybara Land | Custom NPCs, tied to the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 23 days 22 hours is when the present world was made. The tags hold a monthly wipe schedule.

Rules and settings

Which map does [US] Capybara Land | Custom NPCs run?

A procedural map of 4,800 with seed 1342356771 is what [US] Capybara Land | Custom NPCs runs, made by the game. RustMaps has it from this page, since identical size and seed give an identical map.

What are the rules and settings on [US] Capybara Land | Custom NPCs?

Nothing in the name tells you the gather rate on [US] Capybara Land | Custom NPCs. The group limit is 8 players, the game's default. gather, build and raid, as standard: that is the survival mode. Players can raid and fight one another. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Oxide. The server's own word for it is vanilla: nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.

How to join

How do I join [US] Capybara Land | Custom NPCs?

Enter client.connect 209.159.156.50:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically. For more, see https://www.qcgames.org/fr/accueil/.

Decoded

Server tags

what each one means

Published as mp128,ptrak,$r?,v2635,^m,^v,NA,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp128
Max players There are 128 slots.
ts8
Group limit This uses the default limit of 8 players per team.
v2635
Protocol The game protocol is 2635, so your client has to match it to join.
cs168909
Build It's on game build 168909.
ptrak
Networking The network layer is RakNet, which is the game's standard.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly Once a month it wipes, following Facepunch's force wipe.

Difficulty

^v
Vanilla Nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.