[US] Capybara Land | Custom NPCs
Online NA 209.159.156.50:28015 checked 9m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 23h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 21:24 UTC23d ago | 1 | – | running | 0 |
| Tue 15 Sep, 07:23 UTC42d ago | 0 | – | 18.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include [US] Capybara Land | Custom NPCs?
These are the Rust Pop Watch lists that include [US] Capybara Land | Custom NPCs: Modded Rust servers, live and North America: who's hot right now. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on [US] Capybara Land | Custom NPCs mean?
The game's server browser picks up these tags from [US] Capybara Land | Custom NPCs: gmvanilla (Game mode): This is vanilla survival; mp128 (Max players): There are 128 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): It's on game build 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^m (Monthly): Once a month it wipes, following Facepunch's force wipe; ^v (Vanilla): Nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): In the server browser it sits under North America. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does [US] Capybara Land | Custom NPCs rank against other Rust servers?
[US] Capybara Land | Custom NPCs takes #15,383 on seven-day player hours, a top 70% spot overall and #1,552 across North America.
How many players are on [US] Capybara Land | Custom NPCs right now?
0 players are on [US] Capybara Land | Custom NPCs at the moment, out of 128 slots. It has averaged 0 players over the last seven days.
About the server
Is [US] Capybara Land | Custom NPCs online, and how reliable is it?
[US] Capybara Land | Custom NPCs is live at the moment. The uptime figure suggests it restarted roughly 4 days 6 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours in total. Rust Pop Watch's first record of it is 13 September 2026.
Does [US] Capybara Land | Custom NPCs run smoothly?
Its server fps over the last 48 hours averaged 216, with 191 as the lowest. Entities reached a maximum of 129,656: buildings, deployables and everything else. Memory use peaked at 4,316 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Where is [US] Capybara Land | Custom NPCs located?
With its NA tag, [US] Capybara Land | Custom NPCs lists itself in North America. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 209.159.156.50:28015.
Which Rust version is [US] Capybara Land | Custom NPCs on?
Rust network protocol 2635 and build 168909 is the version [US] Capybara Land | Custom NPCs runs on Linux. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What happens on [US] Capybara Land | Custom NPCs when wipe day comes around?
Recent wipes averaged a peak of 0 players at their busiest. 2 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on [US] Capybara Land | Custom NPCs?
Once a month is the whole wipe story for [US] Capybara Land | Custom NPCs, tied to the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 23 days 22 hours is when the present world was made. The tags hold a monthly wipe schedule.
Rules and settings
Which map does [US] Capybara Land | Custom NPCs run?
A procedural map of 4,800 with seed 1342356771 is what [US] Capybara Land | Custom NPCs runs, made by the game. RustMaps has it from this page, since identical size and seed give an identical map.
What are the rules and settings on [US] Capybara Land | Custom NPCs?
Nothing in the name tells you the gather rate on [US] Capybara Land | Custom NPCs. The group limit is 8 players, the game's default. gather, build and raid, as standard: that is the survival mode. Players can raid and fight one another. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Oxide. The server's own word for it is vanilla: nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join [US] Capybara Land | Custom NPCs?
Enter client.connect 209.159.156.50:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically. For more, see https://www.qcgames.org/fr/accueil/.
