private-homelab
Offline 211.230.217.86:28015 checked 19d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 08:29 UTC19d ago | 0 | – | running | 0 |
| Thu 8 Oct, 23:40 UTC20d ago | 0 | – | 0.4 days | 0 |
| Thu 8 Oct, 06:44 UTC21d ago | 0 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include private-homelab?
You'll find private-homelab on the following Rust Pop Watch lists: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on private-homelab mean?
The game's server browser picks up these tags from private-homelab: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp1 (Max players): Slots: 1; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167231 (Build): It's on game build 167231; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does private-homelab rank against other Rust servers?
The last seven days of player hours place private-homelab at #15,891, in the top 72% of all ranked servers.
How many players are on private-homelab right now?
Offline now, private-homelab was last spotted 19 days 22 hours ago.
Server facts
Is private-homelab online, and how reliable is it?
The server private-homelab is not online now; 19 days 22 hours have passed since it was last seen. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. The first time Rust Pop Watch saw it was 13 September 2026.
Where is private-homelab located?
No region is published by private-homelab. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 211.230.217.86:28015.
Which Rust version is private-homelab on?
Rust network protocol 2634 and build 167231 is the version private-homelab runs on Linux. Steam updates your game so it matches the protocol needed to join.
Wipe days
What happens on private-homelab when wipe day comes around?
The average busiest crowd over recent wipes was 0 players. The crowd on the latest wipe topped out 0 hours in.
What is the wipe schedule on private-homelab?
No next wipe can be predicted for private-homelab: its wipes happen at irregular times. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 19 days 23 hours.
Rules and settings
Which map does private-homelab run?
private-homelab uses a procedural map, which the game generates.
What are the rules and settings on private-homelab?
Nothing in the name tells you the gather rate on private-homelab. The group limit is 8 players, the game's default. gather, build and raid, as standard: that is the survival mode. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins power it. The VAC anti-cheat from Valve is on.
Getting in
How do I join private-homelab?
Enter client.connect 211.230.217.86:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.