Mercury Local Review
Offline 211.7.98.121:28115 checked 21d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Mercury Local Review?
You'll find Mercury Local Review on the following Rust Pop Watch lists: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Mercury Local Review mean?
These are the tags Mercury Local Review publishes for the browser: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs167058 (Build): It's on game build 167058; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): This server uses Carbon for plugins. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does Mercury Local Review rank against other Rust servers?
A seven-day player-hours placing of #15,596 puts Mercury Local Review in the top 70% of all ranked servers.
How many players are on Mercury Local Review right now?
Offline now, Mercury Local Review was last spotted 21 days 17 hours ago.
About the server
Is Mercury Local Review online, and how reliable is it?
Down at the moment: Mercury Local Review was last seen 21 days 17 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. Rust Pop Watch's first record of it is 7 October 2026.
Where is Mercury Local Review located?
No region is published by Mercury Local Review. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 211.7.98.121:28115.
Which Rust version is Mercury Local Review on?
Rust network protocol 2634 and build 167058 is the version Mercury Local Review runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What is the wipe schedule on Mercury Local Review?
Too few wipes are on record for Mercury Local Review to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. Its current world has been live for 21 days 18 hours.
Map and rules
Which map does Mercury Local Review run?
A procedural map is what Mercury Local Review runs, generated by the game.
What are the rules and settings on Mercury Local Review?
The name of Mercury Local Review says nothing about gather rate. Eight players per group: that is the game's default. the usual game of gathering, building and raiding: that is the survival mode. Raids and PvP are both on the table. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Carbon. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join Mercury Local Review?
The console method: start Rust, press F1, and type client.connect 211.7.98.121:28115. Launch Rust on this page is another way, opening Rust via Steam and connecting.