RandomRaids local test
Offline 212.0.206.109:28115 checked 5d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include RandomRaids local test?
You'll find RandomRaids local test on the following Rust Pop Watch lists: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on RandomRaids local test mean?
For the server browser, RandomRaids local test lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp2 (Max players): Slots: 2; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs167781 (Build): It's on game build 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does RandomRaids local test rank against other Rust servers?
The last seven days of player hours place RandomRaids local test at #15,335, in the top 69% of all ranked servers.
How many players are on RandomRaids local test right now?
RandomRaids local test went quiet 5 days 12 hours ago and is offline at the moment. Across the past week it drew an average of 0 players.
Server facts
Is RandomRaids local test online, and how reliable is it?
RandomRaids local test shows as offline, last spotted 5 days 12 hours ago. Out of 120 hours in the last 5 full days, it was online for 0, a 0% uptime. It came to Rust Pop Watch's attention on 23 October 2026.
Where is RandomRaids local test located?
No region is published by RandomRaids local test. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 212.0.206.109:28115.
Which Rust version is RandomRaids local test on?
On Windows, RandomRaids local test runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on RandomRaids local test?
RandomRaids local test's rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 11 days.
The rules
Which map does RandomRaids local test run?
A procedural map is what RandomRaids local test runs, generated by the game.
What are the rules and settings on RandomRaids local test?
The name of RandomRaids local test says nothing about gather rate. Eight players per group: that is the game's default. gather, build and raid, as standard: that is the survival mode. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is on.
How to join
How do I join RandomRaids local test?
The console method: start Rust, press F1, and type client.connect 212.0.206.109:28115. Launch Rust on this page is another way, opening Rust via Steam and connecting.