MonkeyCode Test Server
Offline 212.107.28.57:28015 checked 39d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include MonkeyCode Test Server?
These Rust Pop Watch lists include MonkeyCode Test Server: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on MonkeyCode Test Server mean?
The game's server browser picks up these tags from MonkeyCode Test Server: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): It has 10 slots; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs162929 (Build): The game build is 162929; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does MonkeyCode Test Server rank against other Rust servers?
The last seven days of player hours place MonkeyCode Test Server at #15,391, in the top – of all ranked servers.
How many players are on MonkeyCode Test Server right now?
Offline now, MonkeyCode Test Server was last spotted 39 days 9 hours ago.
Server facts
Is MonkeyCode Test Server online, and how reliable is it?
The server MonkeyCode Test Server is not online now; 39 days 9 hours have passed since it was last seen. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. It came to Rust Pop Watch's attention on 16 September 2026.
Where is MonkeyCode Test Server located?
There is no region from MonkeyCode Test Server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 212.107.28.57:28015.
Which Rust version is MonkeyCode Test Server on?
On Linux, MonkeyCode Test Server runs Rust network protocol 2633 and build 162929. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on MonkeyCode Test Server?
Too few wipes are on record for MonkeyCode Test Server to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 55 days 3 hours is when the present world was made.
The rules
Which map does MonkeyCode Test Server run?
A procedural map is what MonkeyCode Test Server runs, generated by the game.
What are the rules and settings on MonkeyCode Test Server?
No gather rate appears in the name of MonkeyCode Test Server. Groups go up to 8 players, which is the default. the usual game of gathering, building and raiding: that is the survival mode. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins are running on it. The VAC anti-cheat from Valve is on.
Getting in
How do I join MonkeyCode Test Server?
Enter client.connect 212.107.28.57:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.