MonkeyCode Test Server
Offline 212.107.29.67:28015 checked 40d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include MonkeyCode Test Server?
These are the Rust Pop Watch lists that include MonkeyCode Test Server: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on MonkeyCode Test Server mean?
The game's server browser picks up these tags from MonkeyCode Test Server: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp10 (Max players): It has 10 slots; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs162929 (Build): Game build: 162929; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region is listed; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does MonkeyCode Test Server rank against other Rust servers?
The last seven days of player hours place MonkeyCode Test Server at #15,398, in the top – of all ranked servers.
How many players are on MonkeyCode Test Server right now?
MonkeyCode Test Server went quiet 40 days 16 hours ago and is offline at the moment.
Server facts
Is MonkeyCode Test Server online, and how reliable is it?
The server MonkeyCode Test Server is not online now; 40 days 16 hours have passed since it was last seen. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. Rust Pop Watch's first record of it is 17 September 2026.
Where is MonkeyCode Test Server located?
No region is published by MonkeyCode Test Server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 212.107.29.67:28015.
Which Rust version is MonkeyCode Test Server on?
On Linux, MonkeyCode Test Server runs Rust network protocol 2633 and build 162929. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What is the wipe schedule on MonkeyCode Test Server?
The record of MonkeyCode Test Server's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 55 days 4 hours.
Rules and settings
Which map does MonkeyCode Test Server run?
The map on MonkeyCode Test Server is procedural, made by the game.
What are the rules and settings on MonkeyCode Test Server?
The name of MonkeyCode Test Server says nothing about gather rate. Eight players per group: that is the game's default. survival is the game mode, gather, build and raid, as standard. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join MonkeyCode Test Server?
The console method: start Rust, press F1, and type client.connect 212.107.29.67:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.