MonkeyCode Test Server
Offline 212.107.29.70:28015 checked 41d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include MonkeyCode Test Server?
These are the Rust Pop Watch lists that include MonkeyCode Test Server: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on MonkeyCode Test Server mean?
For the server browser, MonkeyCode Test Server lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs162929 (Build): It's on game build 162929; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does MonkeyCode Test Server rank against other Rust servers?
A seven-day player-hours placing of #15,427 puts MonkeyCode Test Server in the top – of all ranked servers.
How many players are on MonkeyCode Test Server right now?
The last sighting of MonkeyCode Test Server was 41 days 9 hours ago, and it is offline now.
Server facts
Is MonkeyCode Test Server online, and how reliable is it?
MonkeyCode Test Server shows as offline, last spotted 41 days 9 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. It came to Rust Pop Watch's attention on 14 September 2026.
Where is MonkeyCode Test Server located?
No region is published by MonkeyCode Test Server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 212.107.29.70:28015.
Which Rust version is MonkeyCode Test Server on?
Rust network protocol 2633 and build 162929 is the version MonkeyCode Test Server runs on Linux. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on MonkeyCode Test Server?
Too few wipes are on record for MonkeyCode Test Server to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 55 days 13 hours is when the present world was made.
Map and rules
Which map does MonkeyCode Test Server run?
MonkeyCode Test Server uses a procedural map, which the game generates.
What are the rules and settings on MonkeyCode Test Server?
The name of MonkeyCode Test Server says nothing about gather rate. Groups go up to 8 players, which is the default. gather, build and raid, as standard: that is the survival mode. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Oxide. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join MonkeyCode Test Server?
Enter client.connect 212.107.29.70:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.