MonkeyCode Test Server
Offline 212.107.29.75:28015 checked 44d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include MonkeyCode Test Server?
You'll find MonkeyCode Test Server on the following Rust Pop Watch lists: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on MonkeyCode Test Server mean?
For the server browser, MonkeyCode Test Server lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp10 (Max players): Slots: 10; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs162929 (Build): It's on game build 162929; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does MonkeyCode Test Server rank against other Rust servers?
Player hours over the last week rank MonkeyCode Test Server at #15,049, within the top – of ranked servers.
How many players are on MonkeyCode Test Server right now?
Offline now, MonkeyCode Test Server was last spotted 44 days 20 hours ago.
Server details
Is MonkeyCode Test Server online, and how reliable is it?
The server MonkeyCode Test Server is not online now; 44 days 20 hours have passed since it was last seen. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. It came to Rust Pop Watch's attention on 13 September 2026.
Where is MonkeyCode Test Server located?
There is no region from MonkeyCode Test Server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 212.107.29.75:28015.
Which Rust version is MonkeyCode Test Server on?
Rust network protocol 2633 and build 162929 is the version MonkeyCode Test Server runs on Linux. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What is the wipe schedule on MonkeyCode Test Server?
MonkeyCode Test Server's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 55 days 7 hours.
Map and rules
Which map does MonkeyCode Test Server run?
MonkeyCode Test Server uses a procedural map, which the game generates.
What are the rules and settings on MonkeyCode Test Server?
No gather rate appears in the name of MonkeyCode Test Server. The group limit is 8 players, the game's default. gather, build and raid, as standard: that is the survival mode. Raids and PvP are both on the table. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is on.
Join up
How do I join MonkeyCode Test Server?
Enter client.connect 212.107.29.75:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.