Server_217_DevBlog
Offline 212.110.152.61:28015 checked 8d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 11:00 UTC29d ago | 0 | – | running | 0 |
| Sun 27 Sep, 14:27 UTC31d ago | 0 | – | 1.9 days | 0 |
| Sat 26 Sep, 13:24 UTC32d ago | 0 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Server_217_DevBlog?
You'll find Server_217_DevBlog on the following Rust Pop Watch lists: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded.
What do the server tags on Server_217_DevBlog mean?
The game's server browser picks up these tags from Server_217_DevBlog: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): It has 10 slots; v2183 (Protocol): You need the same game version to get in: protocol 2183; oxide (Oxide): Oxide (uMod), a plugin framework, is what it runs; modded (Modded): Plugins or settings alter the game, so it's listed under Modded; h5e7466bf (Custom tag): The owner or a plugin added this tag, which isn't standard Rust; stok (Custom tag): The owner or a plugin added this tag, which isn't standard Rust. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does Server_217_DevBlog rank against other Rust servers?
Player hours over the last week rank Server_217_DevBlog at #15,347, within the top 70% of ranked servers.
How many players are on Server_217_DevBlog right now?
Offline now, Server_217_DevBlog was last spotted 8 days 22 hours ago.
About the server
Is Server_217_DevBlog online, and how reliable is it?
Server_217_DevBlog shows as offline, last spotted 8 days 22 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. Rust Pop Watch's first record of it is 26 September 2026.
Where is Server_217_DevBlog located?
There is no region from Server_217_DevBlog. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 212.110.152.61:28015.
Which Rust version is Server_217_DevBlog on?
On Windows, Server_217_DevBlog runs Rust network protocol 2183. Steam updates your game so it matches the protocol needed to join.
Wipe times
What happens on Server_217_DevBlog when wipe day comes around?
Recent wipes averaged a peak of 0 players at their busiest. 0 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on Server_217_DevBlog?
No next wipe can be predicted for Server_217_DevBlog: its wipes happen at irregular times. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 29 days 22 hours.
Map and rules
Which map does Server_217_DevBlog run?
Server_217_DevBlog uses a procedural map, which the game generates.
What are the rules and settings on Server_217_DevBlog?
No gather rate appears in the name of Server_217_DevBlog. Nothing on group size is published here. It runs survival, the usual game of gathering, building and raiding. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. Anti-cheat is off: VAC, Valve's system.
How to join
How do I join Server_217_DevBlog?
The console method: start Rust, press F1, and type client.connect 212.110.152.61:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.