Local Rust Dev
Offline 212.142.65.126:28015 checked 7d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 19:24 UTC24d ago | 1 | – | running | 0 |
| Sat 3 Oct, 17:01 UTC26d ago | 1 | – | 1.1 days | 0 |
| Fri 2 Oct, 19:26 UTC26d ago | 1 | – | 0.9 days | 0 |
| Sun 27 Sep, 13:10 UTC32d ago | 0 | – | 5.3 days | 0 |
| Fri 25 Sep, 20:09 UTC33d ago | 1 | – | 1.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Local Rust Dev?
These Rust Pop Watch lists include Local Rust Dev: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Local Rust Dev mean?
The game's server browser picks up these tags from Local Rust Dev: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): Carbon, a plugin framework, is what it runs. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does Local Rust Dev rank against other Rust servers?
A seven-day player-hours placing of #15,344 puts Local Rust Dev in the top 69% of all ranked servers.
How many players are on Local Rust Dev right now?
The last sighting of Local Rust Dev was 7 days 2 hours ago, and it is offline now. It has averaged 0 players over the last seven days.
Server details
Is Local Rust Dev online, and how reliable is it?
The server Local Rust Dev is not online now; 7 days 2 hours have passed since it was last seen. It was up 1% of the time over the last 7 full days, 2 of 168 hours in total. It came to Rust Pop Watch's attention on 19 September 2026.
Where is Local Rust Dev located?
No region is published by Local Rust Dev. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 212.142.65.126:28015.
Which Rust version is Local Rust Dev on?
Rust network protocol 2634 and build 167781 is the version Local Rust Dev runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What happens on Local Rust Dev when wipe day comes around?
The average busiest crowd over recent wipes was 1 players. The latest wipe's crowd was busiest 0 hours after it began.
What is the wipe schedule on Local Rust Dev?
There is no next wipe to predict on Local Rust Dev, because wipes come at irregular times. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 24 days 21 hours.
Rules and settings
Which map does Local Rust Dev run?
Local Rust Dev uses a procedural map, which the game generates.
What are the rules and settings on Local Rust Dev?
Nothing in the name tells you the gather rate on Local Rust Dev. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid, as standard. Players can raid and fight one another. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Carbon. VAC, Valve's anti-cheat, is switched on.
Join up
How do I join Local Rust Dev?
Enter client.connect 212.142.65.126:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.