TroubleChute
Offline 212.3.159.147:28015 checked 3d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include TroubleChute?
You'll find TroubleChute on the following Rust Pop Watch lists: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on TroubleChute mean?
For the server browser, TroubleChute lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): It has 10 slots; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): This server uses Carbon for plugins. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does TroubleChute rank against other Rust servers?
The last seven days of player hours place TroubleChute at #13,736, in the top 62% of all ranked servers.
How many players are on TroubleChute right now?
Offline now, TroubleChute was last spotted 3 days 5 hours ago. Peak for the week was 1, against an average of 1 players.
About the server
Is TroubleChute online, and how reliable is it?
Down at the moment: TroubleChute was last seen 3 days 5 hours ago. It was up 0% of the time over the last 3 full days, 0 of 72 hours in total. Rust Pop Watch's first record of it is 24 October 2026.
Where is TroubleChute located?
There is no region from TroubleChute. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 212.3.159.147:28015.
Which Rust version is TroubleChute on?
On Windows, TroubleChute runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on TroubleChute?
TroubleChute's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 25 days 8 hours.
Rules and settings
Which map does TroubleChute run?
A procedural map is what TroubleChute runs, generated by the game.
What are the rules and settings on TroubleChute?
No gather rate appears in the name of TroubleChute. Groups go up to 8 players, which is the default. gather, build and raid, as standard: that is the survival mode. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. Carbon plugins are running on it. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join TroubleChute?
The console method: start Rust, press F1, and type client.connect 212.3.159.147:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.