IKS[211 Devblog]
Offline 212.46.33.104:27015 checked 11d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include IKS[211 Devblog]?
You'll find IKS[211 Devblog] on the following Rust Pop Watch lists: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded.
What do the server tags on IKS[211 Devblog] mean?
The game's server browser picks up these tags from IKS[211 Devblog]: mp10 (Max players): There are 10 slots; v2164 (Protocol): The game protocol is 2164, so your client has to match it to join; oxide (Oxide): A plugin framework called Oxide (uMod) is running here; modded (Modded): Plugins or settings alter the game, so it's listed under Modded; hb68d7370 (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does IKS[211 Devblog] rank against other Rust servers?
Player hours over the last week rank IKS[211 Devblog] at #13,075, within the top 60% of ranked servers.
How many players are on IKS[211 Devblog] right now?
Offline now, IKS[211 Devblog] was last spotted 11 days 11 hours ago.
Server facts
Is IKS[211 Devblog] online, and how reliable is it?
The server IKS[211 Devblog] is not online now; 11 days 11 hours have passed since it was last seen. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. Rust Pop Watch's first record of it is 18 October 2026.
Where is IKS[211 Devblog] located?
There is no region from IKS[211 Devblog]. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 212.46.33.104:27015.
Which Rust version is IKS[211 Devblog] on?
On Windows, IKS[211 Devblog] runs Rust network protocol 2164. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What is the wipe schedule on IKS[211 Devblog]?
Too few wipes are on record for IKS[211 Devblog] to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. Its current world has been live for 16 days 21 hours.
Rules and settings
What are the rules and settings on IKS[211 Devblog]?
The name of IKS[211 Devblog] says nothing about gather rate. Nothing on group size is published here. the usual game of gathering, building and raiding: that is the survival mode. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. The VAC anti-cheat from Valve is off.
How to join
How do I join IKS[211 Devblog]?
The console method: start Rust, press F1, and type client.connect 212.46.33.104:27015. Launch Rust on this page is another way, opening Rust via Steam and connecting.