Live 83,167 players 11,844 servers online 280 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published Dannabell@4Netplayers Onlineright now
Celebrity profile

Dannabell@4Netplayers

Online 213.202.205.23:21300 checked 10m ago

moddedoxide
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Vital stats

Players now 0/ 10 slots 0% full −1−100%against this time yesterday
7-day average0peak 1
Rank#4,177top 19%
Region–no continent published · group 8, the default
Last wipe27d agono schedule published
Next wipe7d 4hThu 5 Nov, 19:00 UTC FW
The rise

Players

AveragePeak
00.250.50.75115:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

01020304015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence

1
wipe-day peak
players, last three wipes

Coming wipes

7d 4hThu 5 Nov, 19:00 UTCFW
35d 4hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:31 UTC FW27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Server tags

Which Rust Pop Watch lists and filters include Dannabell@4Netplayers?

These are the Rust Pop Watch lists that include Dannabell@4Netplayers: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Dannabell@4Netplayers mean?

For the server browser, Dannabell@4Netplayers lists these tags: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): There are 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): It's on game build 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.

The players

How does Dannabell@4Netplayers rank against other Rust servers?

Player hours over the last week rank Dannabell@4Netplayers at #4,177, within the top 19% of ranked servers.

How many players are on Dannabell@4Netplayers right now?

Dannabell@4Netplayers is holding 0 players, with 10 slots in total. Averaging 0 players across seven days, it topped out at 1. Over the last 48 hours, the fullest hour was 16:00 UTC, averaging 1 players.

About the server

Is Dannabell@4Netplayers online, and how reliable is it?

Dannabell@4Netplayers is live at the moment. Based on the uptime it reports, the last restart was about 1 hours ago. The last 7 full days saw uptime of 99%, with 167 out of 168 hours online. Rust Pop Watch's first record of it is 13 September 2026.

Does Dannabell@4Netplayers run smoothly?

Average server fps for the last 48 hours was 30, and it never went below 28. Entities reached a maximum of 148,593: buildings, deployables and everything else. The highest memory usage was 3,925 MB. Lag, for players, is low fps and an entity count that keeps climbing.

Where is Dannabell@4Netplayers located?

There is no region from Dannabell@4Netplayers. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 213.202.205.23:21300.

Which Rust version is Dannabell@4Netplayers on?

Rust network protocol 2635 and build 168909 is the version Dannabell@4Netplayers runs on Linux. Steam updates your game so it matches the protocol needed to join.

Wipe times

What happens on Dannabell@4Netplayers when wipe day comes around?

Recent wipes averaged a peak of 1 players at their busiest. The crowd on the latest wipe topped out 1 hours in.

What is the wipe schedule on Dannabell@4Netplayers?

Dannabell@4Netplayers wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: its next wipe, and one that hits every Rust server. The world it is running now dates from 27 days 19 hours.

Rules and settings

Which map does Dannabell@4Netplayers run?

Generated by the game with seed 523218427, the map on Dannabell@4Netplayers is procedural and 5,000 in size. Matching size and seed produce the same map, so RustMaps can show it from this page.

What are the rules and settings on Dannabell@4Netplayers?

The name of Dannabell@4Netplayers says nothing about gather rate. Eight players per group: that is the game's default. gather, build and raid, as standard: that is the survival mode. Raids and PvP are both on the table. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins power it. The VAC anti-cheat from Valve is on.

Join up

How do I join Dannabell@4Netplayers?

The console method: start Rust, press F1, and type client.connect 213.202.205.23:21300. Launch Rust on this page is another way, opening Rust via Steam and connecting.

Decoded

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players There are 10 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The game protocol is 2635, so your client has to match it to join.
cs168909
Build It's on game build 168909.
ptrak
Networking The network layer is RakNet, which is the game's standard.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.