[Uz/Ru/Kz] #2 UzRust - Classic
Online EA 213.230.109.15:28025 checked 8m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 87% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 15h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:57 UTC FW28d ago | 1 | – | running | 0 |
| Thu 17 Sep, 12:48 UTC42d ago | 2 | held half | 14.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include [Uz/Ru/Kz] #2 UzRust - Classic?
These are the Rust Pop Watch lists that include [Uz/Ru/Kz] #2 UzRust - Classic: Modded Rust servers, live. It appears under these filters on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
What do the server tags on [Uz/Ru/Kz] #2 UzRust - Classic mean?
These are the tags [Uz/Ru/Kz] #2 UzRust - Classic publishes for the browser: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): There are 100 slots; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^b (Biweekly): It wipes on a two-week cycle; ^v (Vanilla): Nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EA (East Asia): In the server browser it sits under East Asia. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does [Uz/Ru/Kz] #2 UzRust - Classic rank against other Rust servers?
For the last seven days of player hours, [Uz/Ru/Kz] #2 UzRust - Classic sits at #15,264, inside the top 69% of ranked servers and at #470 in Asia.
How many players are on [Uz/Ru/Kz] #2 UzRust - Classic right now?
[Uz/Ru/Kz] #2 UzRust - Classic is holding 0 players, with 100 slots in total. It has averaged 0 players over the last seven days.
About the server
Is [Uz/Ru/Kz] #2 UzRust - Classic online, and how reliable is it?
As of now, [Uz/Ru/Kz] #2 UzRust - Classic is online. Based on the uptime it reports, the last restart was about 8 days ago. The last 7 full days saw uptime of 99%, with 167 out of 168 hours online. It came to Rust Pop Watch's attention on 13 September 2026.
Does [Uz/Ru/Kz] #2 UzRust - Classic run smoothly?
Its server fps over the last 48 hours averaged 189, with 164 as the lowest. At its peak it held 44,985 entities: buildings, deployables and all the rest. Memory use peaked at 6,214 MB. What players experience as lag comes from low fps and a rising entity count.
Where is [Uz/Ru/Kz] #2 UzRust - Classic located?
With its EA tag, [Uz/Ru/Kz] #2 UzRust - Classic lists itself in Asia. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 213.230.109.15:28025.
Which Rust version is [Uz/Ru/Kz] #2 UzRust - Classic on?
Rust network protocol 2634 and build 167781 is the version [Uz/Ru/Kz] #2 UzRust - Classic runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What happens on [Uz/Ru/Kz] #2 UzRust - Classic when wipe day comes around?
Across its recent wipes, the busiest point averaged 2 players. The crowd on the latest wipe topped out 3 hours in. Above half the peak until the next wipe: that happened in 100% of its recent wipes.
What is the wipe schedule on [Uz/Ru/Kz] #2 UzRust - Classic?
The prediction follows its tag, since too few of [Uz/Ru/Kz] #2 UzRust - Classic's wipes are on record to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 28 days 8 hours is when the present world was made. Its tags set out a wipe schedule of one wipe every two weeks.
Rules and settings
Which map does [Uz/Ru/Kz] #2 UzRust - Classic run?
The procedural map on [Uz/Ru/Kz] #2 UzRust - Classic measures 3,000 and comes from the game with seed 1974910435. RustMaps has it from this page, since identical size and seed give an identical map.
What are the rules and settings on [Uz/Ru/Kz] #2 UzRust - Classic?
The name of [Uz/Ru/Kz] #2 UzRust - Classic says nothing about gather rate. The group limit is 8 players, the game's default. gather, build and raid, as standard: that is the survival mode. Raids and PvP are both on the table. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Oxide. Vanilla is what it calls itself: nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it. The VAC anti-cheat from Valve is on.
Getting in
How do I join [Uz/Ru/Kz] #2 UzRust - Classic?
The console method: start Rust, press F1, and type client.connect 213.230.109.15:28025. Launch Rust on this page is another way, opening Rust via Steam and connecting. For more, see https://uzrust.uz.