Rust Testserver [DEV MODE]
Offline 213.244.62.17:28015 checked 45d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Rust Testserver [DEV MODE]?
These are the Rust Pop Watch lists that include Rust Testserver [DEV MODE]: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Rust Testserver [DEV MODE] mean?
For the server browser, Rust Testserver [DEV MODE] lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region is listed; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does Rust Testserver [DEV MODE] rank against other Rust servers?
A seven-day player-hours placing of #13,043 puts Rust Testserver [DEV MODE] in the top – of all ranked servers.
How many players are on Rust Testserver [DEV MODE] right now?
The last sighting of Rust Testserver [DEV MODE] was 45 days 11 hours ago, and it is offline now.
About the server
Is Rust Testserver [DEV MODE] online, and how reliable is it?
Rust Testserver [DEV MODE] shows as offline, last spotted 45 days 11 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. It came to Rust Pop Watch's attention on 13 September 2026.
Where is Rust Testserver [DEV MODE] located?
No region is published by Rust Testserver [DEV MODE]. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 213.244.62.17:28015.
Which Rust version is Rust Testserver [DEV MODE] on?
Rust network protocol 2633 and build 163794 is the version Rust Testserver [DEV MODE] runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What is the wipe schedule on Rust Testserver [DEV MODE]?
The record of Rust Testserver [DEV MODE]'s wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. Its current world has been live for 45 days 23 hours.
The rules
Which map does Rust Testserver [DEV MODE] run?
Rust Testserver [DEV MODE] uses a procedural map, which the game generates.
What are the rules and settings on Rust Testserver [DEV MODE]?
The name of Rust Testserver [DEV MODE] says nothing about gather rate. Groups go up to 8 players, which is the default. It runs survival, gather, build and raid, as standard. Raids and PvP are both on the table. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Oxide. The VAC anti-cheat from Valve is on.
Join up
How do I join Rust Testserver [DEV MODE]?
The console method: start Rust, press F1, and type client.connect 213.244.62.17:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.