ProCelle Testing
Offline 213.32.27.215:28015 checked 10d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include ProCelle Testing?
These are the Rust Pop Watch lists that include ProCelle Testing: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on ProCelle Testing mean?
These are the tags ProCelle Testing publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp40 (Max players): There are 40 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167398 (Build): Game build: 167398; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework called Carbon is running here. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does ProCelle Testing rank against other Rust servers?
A seven-day player-hours placing of #15,325 puts ProCelle Testing in the top 70% of all ranked servers.
How many players are on ProCelle Testing right now?
ProCelle Testing went quiet 10 days 14 hours ago and is offline at the moment.
Server details
Is ProCelle Testing online, and how reliable is it?
The server ProCelle Testing is not online now; 10 days 14 hours have passed since it was last seen. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. It came to Rust Pop Watch's attention on 10 October 2026.
Where is ProCelle Testing located?
No region is published by ProCelle Testing. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 213.32.27.215:28015.
Which Rust version is ProCelle Testing on?
On Linux, ProCelle Testing runs Rust network protocol 2634 and build 167398. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What is the wipe schedule on ProCelle Testing?
Too few wipes are on record for ProCelle Testing to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 19 days 11 hours is when the present world was made.
Rules and settings
Which map does ProCelle Testing run?
ProCelle Testing uses a procedural map, which the game generates.
What are the rules and settings on ProCelle Testing?
Nothing in the name tells you the gather rate on ProCelle Testing. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. Carbon plugins are running on it. The VAC anti-cheat from Valve is on.
How to join
How do I join ProCelle Testing?
Enter client.connect 213.32.27.215:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.