Server_216_DevBlog
Offline 213.5.195.22:28015 checked 36d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Server_216_DevBlog?
These are the Rust Pop Watch lists that include Server_216_DevBlog: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded.
What do the server tags on Server_216_DevBlog mean?
For the server browser, Server_216_DevBlog lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): It has 10 slots; v2180 (Protocol): To join, your game must be on the same protocol version: 2180; oxide (Oxide): A plugin framework called Oxide (uMod) is running here; modded (Modded): Plugins or settings alter the game, so it's listed under Modded; hdf93daba (Custom tag): Standard Rust tags don't include this one: a plugin or the owner set it; stok (Custom tag): Standard Rust tags don't include this one: a plugin or the owner set it. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does Server_216_DevBlog rank against other Rust servers?
A seven-day player-hours placing of #15,460 puts Server_216_DevBlog in the top 67% of all ranked servers.
How many players are on Server_216_DevBlog right now?
Offline now, Server_216_DevBlog was last spotted 36 days 14 hours ago.
Server facts
Is Server_216_DevBlog online, and how reliable is it?
Server_216_DevBlog shows as offline, last spotted 36 days 14 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. Rust Pop Watch's first record of it is 22 September 2026.
Where is Server_216_DevBlog located?
There is no region from Server_216_DevBlog. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 213.5.195.22:28015.
Which Rust version is Server_216_DevBlog on?
On Windows, Server_216_DevBlog runs Rust network protocol 2180. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on Server_216_DevBlog?
Server_216_DevBlog's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 36 days 14 hours.
The rules
Which map does Server_216_DevBlog run?
A procedural map is what Server_216_DevBlog runs, generated by the game.
What are the rules and settings on Server_216_DevBlog?
No gather rate appears in the name of Server_216_DevBlog. Nothing on group size is published here. survival is the game mode, gather, build and raid, as standard. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. Anti-cheat is off: VAC, Valve's system.
Getting in
How do I join Server_216_DevBlog?
The console method: start Rust, press F1, and type client.connect 213.5.195.22:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.