Rust Defensive Telemetry Lab
Offline 216.146.25.53:28015 checked 4d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Rust Defensive Telemetry Lab?
You'll find Rust Defensive Telemetry Lab on the following Rust Pop Watch lists: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Rust Defensive Telemetry Lab mean?
The game's server browser picks up these tags from Rust Defensive Telemetry Lab: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): There are 100 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): It's on game build 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does Rust Defensive Telemetry Lab rank against other Rust servers?
The last seven days of player hours place Rust Defensive Telemetry Lab at #8,544, in the top 38% of all ranked servers.
How many players are on Rust Defensive Telemetry Lab right now?
The last sighting of Rust Defensive Telemetry Lab was 4 days 10 hours ago, and it is offline now. Averaging 1 players across seven days, it topped out at 2.
Server details
Is Rust Defensive Telemetry Lab online, and how reliable is it?
Rust Defensive Telemetry Lab shows as offline, last spotted 4 days 10 hours ago. Out of 168 hours in the last 7 full days, it was online for 12, a 7% uptime. The first time Rust Pop Watch saw it was 11 October 2026.
Where is Rust Defensive Telemetry Lab located?
There is no region from Rust Defensive Telemetry Lab. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 216.146.25.53:28015.
Which Rust version is Rust Defensive Telemetry Lab on?
On Windows, Rust Defensive Telemetry Lab runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What is the wipe schedule on Rust Defensive Telemetry Lab?
The record of Rust Defensive Telemetry Lab's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 17 days 13 hours is when the present world was made.
The rules
Which map does Rust Defensive Telemetry Lab run?
A procedural map is what Rust Defensive Telemetry Lab runs, generated by the game.
What are the rules and settings on Rust Defensive Telemetry Lab?
The name of Rust Defensive Telemetry Lab says nothing about gather rate. Eight players per group: that is the game's default. It runs survival, gather, build and raid, as standard. Raids and PvP are both on the table. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Oxide. The VAC anti-cheat from Valve is on.
Getting in
How do I join Rust Defensive Telemetry Lab?
Enter client.connect 216.146.25.53:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.