pllm-test-0
Offline 216.243.220.242:28015 checked 16d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include pllm-test-0?
You'll find pllm-test-0 on the following Rust Pop Watch lists: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on pllm-test-0 mean?
The game's server browser picks up these tags from pllm-test-0: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp4 (Max players): There are 4 slots; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167584 (Build): It's on game build 167584; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): This server uses Carbon for plugins. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does pllm-test-0 rank against other Rust servers?
The last seven days of player hours place pllm-test-0 at #15,427, in the top 71% of all ranked servers.
How many players are on pllm-test-0 right now?
The last sighting of pllm-test-0 was 16 days 11 hours ago, and it is offline now.
Server facts
Is pllm-test-0 online, and how reliable is it?
Down at the moment: pllm-test-0 was last seen 16 days 11 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. Rust Pop Watch's first record of it is 12 October 2026.
Where is pllm-test-0 located?
There is no region from pllm-test-0. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 216.243.220.242:28015.
Which Rust version is pllm-test-0 on?
Rust network protocol 2634 and build 167584 is the version pllm-test-0 runs on Linux. Steam updates your game so it matches the protocol needed to join.
Wipe days
What is the wipe schedule on pllm-test-0?
The record of pllm-test-0's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 16 days 13 hours.
Map and rules
Which map does pllm-test-0 run?
pllm-test-0 uses a procedural map, which the game generates.
What are the rules and settings on pllm-test-0?
Nothing in the name tells you the gather rate on pllm-test-0. Eight players per group: that is the game's default. It runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. Carbon plugins power it. The VAC anti-cheat from Valve is on.
Join up
How do I join pllm-test-0?
The console method: start Rust, press F1, and type client.connect 216.243.220.242:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.