Zombie Land - TEST 1
Online 216.39.241.162:28025 checked 9m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 34% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 08:37 UTC, in 15h. Every 5 days 8 hours · medium confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 00:55 UTC4d ago | 2 | – | running | 0 |
| Mon 19 Oct, 17:13 UTC9d ago | 1 | held half | 5.3 days | 0 |
| Wed 14 Oct, 14:43 UTC15d ago | 1 | held half | 5.1 days | 0 |
| Thu 8 Oct, 15:24 UTC21d ago | 1 | halved by day 4 | 6 days | 1 |
| Wed 7 Oct, 19:03 UTC21d ago | 1 | – | 0.8 days | 0 |
| Mon 5 Oct, 14:48 UTC24d ago | 2 | halved by day 1 | 2.2 days | 0 |
| Mon 5 Oct, 02:29 UTC24d ago | 2 | – | 0.5 days | 0 |
| Thu 1 Oct, 18:03 UTC FW27d ago | 1 | halved by day 1 | 3.4 days | 0 |
| Wed 30 Sep, 21:51 UTC28d ago | 1 | – | 0.8 days | 0 |
| Fri 25 Sep, 21:19 UTC33d ago | 2 | held half | 5 days | 0 |
| Mon 21 Sep, 19:54 UTC37d ago | 4 | held half | 4.1 days | 0 |
| Sun 20 Sep, 15:25 UTC39d ago | 1 | – | 1.2 days | 0 |
| Mon 14 Sep, 14:20 UTC45d ago | 2 | halved by day 3 | 6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Who runs Zombie Land - TEST 1?
Zombie Land - TEST 1 and 2 other servers we track publish a zombieland.io hostname, which points to one operator behind them.
Which Rust Pop Watch lists and filters include Zombie Land - TEST 1?
These are the Rust Pop Watch lists that include Zombie Land - TEST 1: Modded Rust servers, live and Rust zombie servers, by the numbers. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Zombie Land - TEST 1 mean?
The game's server browser picks up these tags from Zombie Land - TEST 1: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp50 (Max players): Slots: 50; ts14 (Group limit): No team can exceed 14 players; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): It's on game build 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $rus4 (Region code): Coded to region us4; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does Zombie Land - TEST 1 rank against other Rust servers?
A seven-day player-hours placing of #7,692 puts Zombie Land - TEST 1 in the top 34% of all ranked servers.
How many players are on Zombie Land - TEST 1 right now?
Zombie Land - TEST 1 is holding 0 players, with 50 slots in total. Averaging 0 players across seven days, it topped out at 2. Over the last 48 hours, the fullest hour was 15:00 UTC, averaging 1 players.
Server details
Is Zombie Land - TEST 1 online, and how reliable is it?
Zombie Land - TEST 1 is live at the moment. Based on the uptime it reports, the last restart was about 5 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours in total. The first time Rust Pop Watch saw it was 13 September 2026.
Does Zombie Land - TEST 1 run smoothly?
The 48-hour average was 20 server fps, with a low of 20. At its peak it held 114,701 entities: buildings, deployables and all the rest. Up to 4,283 MB of memory was used. Lag, for players, is low fps and an entity count that keeps climbing.
Where is Zombie Land - TEST 1 located?
The region code for Zombie Land - TEST 1 is us4, and no region is published. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 216.39.241.162:28025.
Which Rust version is Zombie Land - TEST 1 on?
Rust network protocol 2635 and build 168909 is the version Zombie Land - TEST 1 runs on Windows. Steam updates your game so it matches the protocol needed to join.
Wipe times
What happens on Zombie Land - TEST 1 when wipe day comes around?
Across its recent wipes, the busiest point averaged 1 players. The crowd on the latest wipe topped out 1 hours in. Its recent wipes kept the crowd above half the peak until the next one 50% of the time. If it did not hold, half the peak was gone by day 2.5.
What is the wipe schedule on Zombie Land - TEST 1?
About every 2.8 days is the recent wipe gap on Zombie Land - TEST 1. The next wipe is pencilled in for Friday 30 October at 08:37 UTC. Its current world has been live for 4 days 13 hours.
Map and rules
Which map does Zombie Land - TEST 1 run?
Generated by the game with seed 1337, the map on Zombie Land - TEST 1 is procedural and 4,500 in size. RustMaps has it from this page, since identical size and seed give an identical map. On the map name: Custom Map.
What are the rules and settings on Zombie Land - TEST 1?
No gather rate appears in the name of Zombie Land - TEST 1. Teams can reach 14 players. gather, build and raid, as standard: that is the survival mode. Raids and PvP are both on the table. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join Zombie Land - TEST 1?
Enter client.connect 216.39.241.162:28025 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically. For more, see http://Zombieland.io.