RustCommerce-POC-Inbound
Offline 217.119.77.167:28015 checked 32d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 26 Sep, 12:28 UTC32d ago | 0 | – | running | 0 |
| Fri 11 Sep, 09:03 UTC47d ago | – | – | 15.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include RustCommerce-POC-Inbound?
These Rust Pop Watch lists include RustCommerce-POC-Inbound: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on RustCommerce-POC-Inbound mean?
For the server browser, RustCommerce-POC-Inbound lists these tags: gmrust (Game mode): Survival, standard Rust style; mp1 (Max players): There are 1 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs163207 (Build): The game build is 163207; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does RustCommerce-POC-Inbound rank against other Rust servers?
The last seven days of player hours place RustCommerce-POC-Inbound at #16,841, in the top 72% of all ranked servers.
How many players are on RustCommerce-POC-Inbound right now?
The last sighting of RustCommerce-POC-Inbound was 32 days 5 hours ago, and it is offline now.
About the server
Is RustCommerce-POC-Inbound online, and how reliable is it?
Down at the moment: RustCommerce-POC-Inbound was last seen 32 days 5 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 18 September 2026.
Where is RustCommerce-POC-Inbound located?
No region is published by RustCommerce-POC-Inbound. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 217.119.77.167:28015.
Which Rust version is RustCommerce-POC-Inbound on?
On Linux, RustCommerce-POC-Inbound runs Rust network protocol 2633 and build 163207. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What happens on RustCommerce-POC-Inbound when wipe day comes around?
Across its recent wipes, the busiest point averaged 0 players. 0 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on RustCommerce-POC-Inbound?
Too few wipes are on record for RustCommerce-POC-Inbound to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 32 days 13 hours.
Rules and settings
Which map does RustCommerce-POC-Inbound run?
The map on RustCommerce-POC-Inbound is procedural, made by the game.
What are the rules and settings on RustCommerce-POC-Inbound?
No gather rate appears in the name of RustCommerce-POC-Inbound. The group limit is 8 players, the game's default. gather, build and raid, as standard: that is the survival mode. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins are running on it. The VAC anti-cheat from Valve is on.
Getting in
How do I join RustCommerce-POC-Inbound?
The console method: start Rust, press F1, and type client.connect 217.119.77.167:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.