RustCommerce-POC-Inbound-Carbon
Offline 217.119.77.167:28115 checked 32d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 26 Sep, 13:07 UTC32d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include RustCommerce-POC-Inbound-Carbon?
These Rust Pop Watch lists include RustCommerce-POC-Inbound-Carbon: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on RustCommerce-POC-Inbound-Carbon mean?
These are the tags RustCommerce-POC-Inbound-Carbon publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp1 (Max players): It has 1 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is what it runs. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does RustCommerce-POC-Inbound-Carbon rank against other Rust servers?
Player hours over the last week rank RustCommerce-POC-Inbound-Carbon at #16,841, within the top 72% of ranked servers.
How many players are on RustCommerce-POC-Inbound-Carbon right now?
Offline now, RustCommerce-POC-Inbound-Carbon was last spotted 32 days 10 hours ago.
Server details
Is RustCommerce-POC-Inbound-Carbon online, and how reliable is it?
RustCommerce-POC-Inbound-Carbon shows as offline, last spotted 32 days 10 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. It came to Rust Pop Watch's attention on 26 September 2026.
Where is RustCommerce-POC-Inbound-Carbon located?
There is no region from RustCommerce-POC-Inbound-Carbon. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 217.119.77.167:28115.
Which Rust version is RustCommerce-POC-Inbound-Carbon on?
Rust network protocol 2633 and build 165217 is the version RustCommerce-POC-Inbound-Carbon runs on Linux. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What happens on RustCommerce-POC-Inbound-Carbon when wipe day comes around?
Recent wipes averaged a peak of 0 players at their busiest. The latest wipe's crowd was busiest 0 hours after it began.
What is the wipe schedule on RustCommerce-POC-Inbound-Carbon?
RustCommerce-POC-Inbound-Carbon's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 32 days 17 hours.
The rules
Which map does RustCommerce-POC-Inbound-Carbon run?
The map on RustCommerce-POC-Inbound-Carbon is procedural, made by the game.
What are the rules and settings on RustCommerce-POC-Inbound-Carbon?
Nothing in the name tells you the gather rate on RustCommerce-POC-Inbound-Carbon. Groups go up to 8 players, which is the default. It runs survival, the usual game of gathering, building and raiding. Raids and PvP are both on the table. The server browser files it under Modded, where plugins or settings change the game. Carbon plugins are running on it. The VAC anti-cheat from Valve is on.
Join up
How do I join RustCommerce-POC-Inbound-Carbon?
The console method: start Rust, press F1, and type client.connect 217.119.77.167:28115. Launch Rust on this page is another way, opening Rust via Steam and connecting.