TroubleChute
Offline 217.142.31.109:28015 checked 39d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include TroubleChute?
You'll find TroubleChute on the following Rust Pop Watch lists: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on TroubleChute mean?
The game's server browser picks up these tags from TroubleChute: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does TroubleChute rank against other Rust servers?
A seven-day player-hours placing of #13,247 puts TroubleChute in the top – of all ranked servers.
How many players are on TroubleChute right now?
TroubleChute went quiet 39 days 15 hours ago and is offline at the moment.
Server facts
Is TroubleChute online, and how reliable is it?
Down at the moment: TroubleChute was last seen 39 days 15 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. It came to Rust Pop Watch's attention on 19 September 2026.
Where is TroubleChute located?
No region is published by TroubleChute. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 217.142.31.109:28015.
Which Rust version is TroubleChute on?
Rust network protocol 2633 and build 163794 is the version TroubleChute runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on TroubleChute?
TroubleChute's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 43 days.
The rules
Which map does TroubleChute run?
TroubleChute uses a procedural map, which the game generates.
What are the rules and settings on TroubleChute?
Nothing in the name tells you the gather rate on TroubleChute. Eight players per group: that is the game's default. the usual game of gathering, building and raiding: that is the survival mode. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Oxide. The VAC anti-cheat from Valve is on.
Getting in
How do I join TroubleChute?
Enter client.connect 217.142.31.109:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.