Live 70,411 players 11,811 servers online 140 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published [TEST] Dev Server Off dutyoffline
Celebrity profile

[TEST] Dev Server

Offline 217.154.121.4:28015 checked 9d ago

moddedcarbon
Get on the guest list

Vital stats

Players now 0/ 50 slots 0% full
7-day average0peak –
Rank#15,256top 69%
Region–no continent published · group 8, the default
Last wipe9d agono schedule published
Next wipe–no rhythm it keeps
The rise

Players

No hourly history yet.

Hourly average and peak, UTC.

Behind the scenes

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep5 Oct10 Oct15 Oct20 Oct25 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1 days
usual gap
between real wipes
50%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Sat 17 OctSat 17 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 23:10 UTC9d ago 1 – running 1
Sat 17 Oct, 16:45 UTC10d ago 1 – 0.3 days 0
Fri 16 Oct, 21:07 UTC11d ago 1 – 0.8 days 0
Thu 15 Oct, 18:17 UTC12d ago 1 – 1.1 days 0
Fri 2 Oct, 20:54 UTC25d ago 1 halved by day 1 12.9 days 1
Thu 1 Oct, 20:09 UTC FW26d ago 1 – 1 days 0
Wed 30 Sep, 19:07 UTC27d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

You might also like

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Lists and tags

Which Rust Pop Watch lists and filters include [TEST] Dev Server?

These are the Rust Pop Watch lists that include [TEST] Dev Server: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on [TEST] Dev Server mean?

These are the tags [TEST] Dev Server publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp50 (Max players): There are 50 slots; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs167781 (Build): It's on game build 167781; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): This server uses Carbon for plugins. Current players, queue and world age are in the tags too, displayed at the top of this page.

The players

How does [TEST] Dev Server rank against other Rust servers?

Player hours over the last week rank [TEST] Dev Server at #15,256, within the top 69% of ranked servers.

How many players are on [TEST] Dev Server right now?

Offline now, [TEST] Dev Server was last spotted 9 days 1 hours ago.

Server details

Is [TEST] Dev Server online, and how reliable is it?

The server [TEST] Dev Server is not online now; 9 days 1 hours have passed since it was last seen. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. Rust Pop Watch's first record of it is 30 September 2026.

Where is [TEST] Dev Server located?

There is no region from [TEST] Dev Server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 217.154.121.4:28015.

Which Rust version is [TEST] Dev Server on?

On Linux, [TEST] Dev Server runs Rust network protocol 2634 and build 167781. Joining requires your game to match the protocol, which Steam updates for you.

Wipe times

What happens on [TEST] Dev Server when wipe day comes around?

Recent wipes averaged a peak of 1 players at their busiest. 0 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd sank below half by day 1.

What is the wipe schedule on [TEST] Dev Server?

There is no next wipe to predict on [TEST] Dev Server, because wipes come at irregular times. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. Its current world has been live for 9 days 22 hours.

The rules

What are the rules and settings on [TEST] Dev Server?

No gather rate appears in the name of [TEST] Dev Server. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. Carbon plugins are running on it. The VAC anti-cheat from Valve is on.

Getting in

How do I join [TEST] Dev Server?

Enter client.connect 217.154.121.4:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.

Decoded

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Plain vanilla Rust survival, nothing bolted on.
mp50
Max players There are 50 slots.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol To join, your game must be on the same protocol version: 2634.
cs167781
Build It's on game build 167781.
ptrak
Networking The network layer is RakNet, which is the game's standard.
$r?
Region code No region is listed.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon This server uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.