stagingtest
Offline 217.155.45.48:28015 checked 27d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include stagingtest?
You'll find stagingtest on the following Rust Pop Watch lists: Community servers, by the numbers and Vanilla Rust servers, live. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on stagingtest mean?
For the server browser, stagingtest lists these tags: gmrust (Game mode): Survival, standard Rust style; mp2 (Max players): It has 2 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs166406 (Build): Game build: 166406; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^m (Monthly): A monthly wipe, synced to Facepunch's force wipe; ^v (Vanilla): Nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does stagingtest rank against other Rust servers?
A seven-day player-hours placing of #16,717 puts stagingtest in the top 70% of all ranked servers.
How many players are on stagingtest right now?
stagingtest went quiet 27 days 22 hours ago and is offline at the moment.
Server facts
Is stagingtest online, and how reliable is it?
stagingtest shows as offline, last spotted 27 days 22 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 30 September 2026.
Where is stagingtest located?
There is no region from stagingtest. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 217.155.45.48:28015.
Which Rust version is stagingtest on?
On Windows, stagingtest runs Rust network protocol 2634 and build 166406. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What is the wipe schedule on stagingtest?
An estimate from the force wipe gives stagingtest's next wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: its next wipe, and one that hits every Rust server. Its current world has been live for 27 days 23 hours. A wipe schedule of one wipe a month is published in its tags.
Map and rules
Which map does stagingtest run?
stagingtest uses a procedural map, which the game generates.
What are the rules and settings on stagingtest?
No gather rate appears in the name of stagingtest. The group limit is 8 players, the game's default. gather, build and raid, as standard: that is the survival mode. Raids and PvP are both on the table. It appears under Community in the browser. The server's own word for it is vanilla: nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join stagingtest?
Enter client.connect 217.155.45.48:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.