Local Input Inversion POC
Offline 217.178.133.64:28015 checked 37d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Local Input Inversion POC?
These Rust Pop Watch lists include Local Input Inversion POC: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Local Input Inversion POC mean?
For the server browser, Local Input Inversion POC lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp4 (Max players): There are 4 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does Local Input Inversion POC rank against other Rust servers?
A seven-day player-hours placing of #15,496 puts Local Input Inversion POC in the top 67% of all ranked servers.
How many players are on Local Input Inversion POC right now?
The last sighting of Local Input Inversion POC was 37 days ago, and it is offline now.
Server facts
Is Local Input Inversion POC online, and how reliable is it?
The server Local Input Inversion POC is not online now; 37 days have passed since it was last seen. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. It came to Rust Pop Watch's attention on 22 September 2026.
Where is Local Input Inversion POC located?
No region is published by Local Input Inversion POC. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 217.178.133.64:28015.
Which Rust version is Local Input Inversion POC on?
On Windows, Local Input Inversion POC runs Rust network protocol 2633 and build 164530. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on Local Input Inversion POC?
The record of Local Input Inversion POC's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 37 days is when the present world was made.
Map and rules
Which map does Local Input Inversion POC run?
Local Input Inversion POC uses a procedural map, which the game generates.
What are the rules and settings on Local Input Inversion POC?
The name of Local Input Inversion POC says nothing about gather rate. Eight players per group: that is the game's default. the usual game of gathering, building and raiding: that is the survival mode. Raids and PvP are both on the table. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched on.
Join up
How do I join Local Input Inversion POC?
Enter client.connect 217.178.133.64:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.