DEV SERVER
Offline 217.182.64.17:25584 checked 3d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include DEV SERVER?
These Rust Pop Watch lists include DEV SERVER: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on DEV SERVER mean?
The game's server browser picks up these tags from DEV SERVER: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): It's on game build 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region is listed; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is what it runs. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does DEV SERVER rank against other Rust servers?
A seven-day player-hours placing of #9,881 puts DEV SERVER in the top 44% of all ranked servers.
How many players are on DEV SERVER right now?
Offline now, DEV SERVER was last spotted 3 days 16 hours ago. Peak for the week was 1, against an average of 0 players.
Server facts
Is DEV SERVER online, and how reliable is it?
The server DEV SERVER is not online now; 3 days 16 hours have passed since it was last seen. The last 7 full days saw uptime of 8%, with 14 out of 168 hours online. Rust Pop Watch's first record of it is 17 October 2026.
Where is DEV SERVER located?
No region is published by DEV SERVER. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 217.182.64.17:25584.
Which Rust version is DEV SERVER on?
On Linux, DEV SERVER runs Rust network protocol 2635 and build 168909. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What is the wipe schedule on DEV SERVER?
DEV SERVER's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 11 days 19 hours is when the present world was made.
Rules and settings
Which map does DEV SERVER run?
The procedural map on DEV SERVER measures 3,000 and comes from the game with seed 1347. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on DEV SERVER?
No gather rate appears in the name of DEV SERVER. Eight players per group: that is the game's default. It runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. Carbon plugins power it. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join DEV SERVER?
Enter client.connect 217.182.64.17:25584 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.