Rust Dev Server
Offline 217.194.149.14:28015 checked 32d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Rust Dev Server?
These Rust Pop Watch lists include Rust Dev Server: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Rust Dev Server mean?
These are the tags Rust Dev Server publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs163493 (Build): The game build is 163493; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does Rust Dev Server rank against other Rust servers?
Player hours over the last week rank Rust Dev Server at #14,544, within the top 61% of ranked servers.
How many players are on Rust Dev Server right now?
Offline now, Rust Dev Server was last spotted 32 days ago.
Server facts
Is Rust Dev Server online, and how reliable is it?
Down at the moment: Rust Dev Server was last seen 32 days ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. The first time Rust Pop Watch saw it was 27 September 2026.
Where is Rust Dev Server located?
No region is published by Rust Dev Server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 217.194.149.14:28015.
Which Rust version is Rust Dev Server on?
On Linux, Rust Dev Server runs Rust network protocol 2633 and build 163493. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What is the wipe schedule on Rust Dev Server?
The record of Rust Dev Server's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 52 days 22 hours is when the present world was made.
The rules
Which map does Rust Dev Server run?
Rust Dev Server uses a procedural map, which the game generates.
What are the rules and settings on Rust Dev Server?
The name of Rust Dev Server says nothing about gather rate. Groups go up to 8 players, which is the default. survival is the game mode, the usual game of gathering, building and raiding. Players can raid and fight one another. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Oxide. The VAC anti-cheat from Valve is on.
How to join
How do I join Rust Dev Server?
The console method: start Rust, press F1, and type client.connect 217.194.149.14:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.