Live 72,806 players 11,737 servers online 127 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published MiniCore Dev Off dutyoffline
Celebrity profile

MiniCore Dev

Offline 217.217.244.32:28015 checked 26d ago

moddedcarbon
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Vital stats

Players now 0/ 10 slots 0% full
7-day average0peak –
Rank#14,631top 63%
Region–no continent published · group 8, the default
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
The rise

Players

No hourly history yet.

Hourly average and peak, UTC.

Behind the scenes

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Lists and tags

Which Rust Pop Watch lists and filters include MiniCore Dev?

You'll find MiniCore Dev on the following Rust Pop Watch lists: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on MiniCore Dev mean?

The game's server browser picks up these tags from MiniCore Dev: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp10 (Max players): It has 10 slots; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs166494 (Build): Game build: 166494; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework called Carbon is running here. The tags also carry its current players, queue and world creation time, all shown at the top of this page.

Player counts

How does MiniCore Dev rank against other Rust servers?

A seven-day player-hours placing of #14,631 puts MiniCore Dev in the top 63% of all ranked servers.

How many players are on MiniCore Dev right now?

MiniCore Dev went quiet 26 days 13 hours ago and is offline at the moment.

About the server

Is MiniCore Dev online, and how reliable is it?

MiniCore Dev shows as offline, last spotted 26 days 13 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. It came to Rust Pop Watch's attention on 1 October 2026.

Where is MiniCore Dev located?

There is no region from MiniCore Dev. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 217.217.244.32:28015.

Which Rust version is MiniCore Dev on?

Rust network protocol 2634 and build 166494 is the version MiniCore Dev runs on Windows. To join, your game must be on the same protocol; Steam handles the update.

The wipe schedule

What is the wipe schedule on MiniCore Dev?

MiniCore Dev's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 26 days 16 hours.

The rules

Which map does MiniCore Dev run?

MiniCore Dev uses a procedural map, which the game generates.

What are the rules and settings on MiniCore Dev?

Nothing in the name tells you the gather rate on MiniCore Dev. Groups go up to 8 players, which is the default. gather, build and raid, as standard: that is the survival mode. Raids and PvP are both on the table. The server browser files it under Modded, where plugins or settings change the game. Carbon plugins power it. The VAC anti-cheat from Valve is on.

How to join

How do I join MiniCore Dev?

Enter client.connect 217.217.244.32:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.

Decoded

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y

Game

gmrust
Game mode This one runs standard Rust survival, as it comes.
mp10
Max players It has 10 slots.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol The game protocol is 2634, so your client has to match it to join.
cs166494
Build Game build: 166494.
ptrak
Networking The network layer is RakNet, which is the game's standard.
$r?
Region code No region is listed.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework called Carbon is running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.