MiniCore Dev
Offline 217.217.244.52:28015 checked 24d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include MiniCore Dev?
You'll find MiniCore Dev on the following Rust Pop Watch lists: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on MiniCore Dev mean?
For the server browser, MiniCore Dev lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): There are 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is what it runs. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does MiniCore Dev rank against other Rust servers?
A seven-day player-hours placing of #13,893 puts MiniCore Dev in the top 61% of all ranked servers.
How many players are on MiniCore Dev right now?
MiniCore Dev went quiet 24 days 20 hours ago and is offline at the moment.
Server facts
Is MiniCore Dev online, and how reliable is it?
Down at the moment: MiniCore Dev was last seen 24 days 20 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. It came to Rust Pop Watch's attention on 3 October 2026.
Where is MiniCore Dev located?
No region is published by MiniCore Dev. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 217.217.244.52:28015.
Which Rust version is MiniCore Dev on?
On Windows, MiniCore Dev runs Rust network protocol 2634 and build 166494. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on MiniCore Dev?
The record of MiniCore Dev's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 26 days 6 hours.
Map and rules
What are the rules and settings on MiniCore Dev?
The name of MiniCore Dev says nothing about gather rate. Groups go up to 8 players, which is the default. It runs survival, the usual game of gathering, building and raiding. Raids and PvP are both on the table. It is a Modded listing: plugins or settings change how the game plays. Carbon plugins are running on it. The VAC anti-cheat from Valve is on.
Join up
How do I join MiniCore Dev?
The console method: start Rust, press F1, and type client.connect 217.217.244.52:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.