MiniCore Dev
Offline 217.217.244.78:28015 checked 24d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include MiniCore Dev?
These are the Rust Pop Watch lists that include MiniCore Dev: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on MiniCore Dev mean?
The game's server browser picks up these tags from MiniCore Dev: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): There are 10 slots; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs166494 (Build): It's on game build 166494; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is what it runs. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does MiniCore Dev rank against other Rust servers?
A seven-day player-hours placing of #13,842 puts MiniCore Dev in the top 61% of all ranked servers.
How many players are on MiniCore Dev right now?
MiniCore Dev went quiet 24 days 23 hours ago and is offline at the moment.
Server facts
Is MiniCore Dev online, and how reliable is it?
Down at the moment: MiniCore Dev was last seen 24 days 23 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. Rust Pop Watch's first record of it is 2 October 2026.
Where is MiniCore Dev located?
There is no region from MiniCore Dev. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 217.217.244.78:28015.
Which Rust version is MiniCore Dev on?
Rust network protocol 2634 and build 166494 is the version MiniCore Dev runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What is the wipe schedule on MiniCore Dev?
The record of MiniCore Dev's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. Its current world has been live for 25 days 8 hours.
Map and rules
What are the rules and settings on MiniCore Dev?
No gather rate appears in the name of MiniCore Dev. Groups go up to 8 players, which is the default. survival is the game mode, gather, build and raid, as standard. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Carbon. The VAC anti-cheat from Valve is on.
Getting in
How do I join MiniCore Dev?
The console method: start Rust, press F1, and type client.connect 217.217.244.78:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.