MoonRust [261 Devblog]
Offline 217.87.231.46:28015 checked 22d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 10:37 UTC25d ago | 0 | – | running | 0 |
| Fri 2 Oct, 15:39 UTC25d ago | 0 | – | 0.8 days | 0 |
| Fri 2 Oct, 07:07 UTC26d ago | 0 | – | 0.4 days | 0 |
| Thu 1 Oct, 06:34 UTC27d ago | 0 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include MoonRust [261 Devblog]?
These are the Rust Pop Watch lists that include MoonRust [261 Devblog]: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded.
What do the server tags on MoonRust [261 Devblog] mean?
These are the tags MoonRust [261 Devblog] publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp25 (Max players): There are 25 slots; v2332 (Protocol): To join, your game must be on the same protocol version: 2332; ptrak (Networking): The network layer is RakNet, which is the game's standard; oxide (Oxide): This server uses Oxide (uMod) for plugins; modded (Modded): Plugins or settings alter the game, so it's listed under Modded; h955eb6e7 (Custom tag): Standard Rust tags don't include this one: a plugin or the owner set it; stok (Custom tag): Standard Rust tags don't include this one: a plugin or the owner set it. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does MoonRust [261 Devblog] rank against other Rust servers?
A seven-day player-hours placing of #15,962 puts MoonRust [261 Devblog] in the top 71% of all ranked servers.
How many players are on MoonRust [261 Devblog] right now?
The last sighting of MoonRust [261 Devblog] was 22 days 23 hours ago, and it is offline now.
Server details
Is MoonRust [261 Devblog] online, and how reliable is it?
MoonRust [261 Devblog] shows as offline, last spotted 22 days 23 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. Rust Pop Watch's first record of it is 30 September 2026.
Where is MoonRust [261 Devblog] located?
There is no region from MoonRust [261 Devblog]. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 217.87.231.46:28015.
Which Rust version is MoonRust [261 Devblog] on?
On Windows, MoonRust [261 Devblog] runs Rust network protocol 2332. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What happens on MoonRust [261 Devblog] when wipe day comes around?
Recent wipes averaged a peak of 0 players at their busiest. The latest wipe's crowd was busiest 0 hours after it began.
What is the wipe schedule on MoonRust [261 Devblog]?
There is no next wipe to predict on MoonRust [261 Devblog], because wipes come at irregular times. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 25 days 2 hours is when the present world was made.
Map and rules
Which map does MoonRust [261 Devblog] run?
MoonRust [261 Devblog] uses a procedural map, which the game generates.
What are the rules and settings on MoonRust [261 Devblog]?
The name of MoonRust [261 Devblog] says nothing about gather rate. Nothing on group size is published here. survival is the game mode, gather, build and raid, as standard. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. The VAC anti-cheat from Valve is on.
How to join
How do I join MoonRust [261 Devblog]?
Enter client.connect 217.87.231.46:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.