mococo test
Offline 219.248.160.167:28515 checked 27d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include mococo test?
These are the Rust Pop Watch lists that include mococo test: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on mococo test mean?
These are the tags mococo test publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): There are 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs166494 (Build): Game build: 166494; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is what it runs. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does mococo test rank against other Rust servers?
A seven-day player-hours placing of #16,006 puts mococo test in the top 69% of all ranked servers.
How many players are on mococo test right now?
mococo test went quiet 27 days 17 hours ago and is offline at the moment.
Server details
Is mococo test online, and how reliable is it?
Down at the moment: mococo test was last seen 27 days 17 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. Rust Pop Watch's first record of it is 1 October 2026.
Where is mococo test located?
No region is published by mococo test. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 219.248.160.167:28515.
Which Rust version is mococo test on?
On Windows, mococo test runs Rust network protocol 2634 and build 166494. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on mococo test?
Too few wipes are on record for mococo test to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 27 days 17 hours.
The rules
Which map does mococo test run?
A procedural map is what mococo test runs, generated by the game.
What are the rules and settings on mococo test?
The name of mococo test says nothing about gather rate. Eight players per group: that is the game's default. It runs survival, gather, build and raid, as standard. Raids and PvP are both on the table. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Carbon. VAC, Valve's anti-cheat, is switched on.
Join up
How do I join mococo test?
Enter client.connect 219.248.160.167:28515 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.