rustark compile test
Offline 219.248.160.167:28525 checked 26d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include rustark compile test?
These are the Rust Pop Watch lists that include rustark compile test: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on rustark compile test mean?
The game's server browser picks up these tags from rustark compile test: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp10 (Max players): Slots: 10; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is what it runs. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does rustark compile test rank against other Rust servers?
The last seven days of player hours place rustark compile test at #15,958, in the top 70% of all ranked servers.
How many players are on rustark compile test right now?
rustark compile test went quiet 26 days 19 hours ago and is offline at the moment.
About the server
Is rustark compile test online, and how reliable is it?
The server rustark compile test is not online now; 26 days 19 hours have passed since it was last seen. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. The first time Rust Pop Watch saw it was 3 October 2026.
Where is rustark compile test located?
There is no region from rustark compile test. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 219.248.160.167:28525.
Which Rust version is rustark compile test on?
On Windows, rustark compile test runs Rust network protocol 2634 and build 166494. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on rustark compile test?
Too few wipes are on record for rustark compile test to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 26 days 19 hours.
Rules and settings
Which map does rustark compile test run?
rustark compile test uses a procedural map, which the game generates.
What are the rules and settings on rustark compile test?
The name of rustark compile test says nothing about gather rate. Eight players per group: that is the game's default. the usual game of gathering, building and raiding: that is the survival mode. Raids and PvP are both on the table. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Carbon. The VAC anti-cheat from Valve is on.
How to join
How do I join rustark compile test?
The console method: start Rust, press F1, and type client.connect 219.248.160.167:28525. Launch Rust on this page is another way, opening Rust via Steam and connecting.