Live 55,890 players 11,751 servers online 132 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published Server Has Moved! Onlineright now
Celebrity profile

Server Has Moved!

Online 23.27.211.226:28018 checked 8m ago

moddedcarbon
Get on the guest list

Vital stats

Players now 0/ ? slots steadyagainst this time yesterday
7-day average0peak –
Rank#15,344top 69%
Region–no continent published · group 8, the default
Last wipe25d agono schedule published
Next wipe–no rhythm it keeps
The rise

Players

AveragePeak
0123400:0009:0018:0002:0011:0021:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

01020304000:0009:0018:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1 days
usual gap
between real wipes
25%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Thu 8 OctWed 7 OctTue 6 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 1 in the queue.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 01:32 UTC20d ago 1+1 queue – running 0
Wed 7 Oct, 04:47 UTC21d ago 1+1 queue – 0.9 days 0
Tue 6 Oct, 01:05 UTC22d ago 1+1 queue – 1.2 days 0
Mon 5 Oct, 18:42 UTC23d ago 1+1 queue – 0.3 days 0
Sat 3 Oct, 10:20 UTC25d ago 1+1 queue held half 2.3 days 0
Thu 1 Oct, 08:13 UTC27d ago 2+1 queue halved by day 1 2.1 days 1
Thu 1 Oct, 02:12 UTC27d ago 2+1 queue – 0.3 days 0
Wed 30 Sep, 08:48 UTC28d ago 2+1 queue – 0.7 days 0
Mon 28 Sep, 09:45 UTC30d ago 1+1 queue – 2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Tags

Which Rust Pop Watch lists and filters include Server Has Moved!?

You'll find Server Has Moved! on the following Rust Pop Watch lists: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on Server Has Moved! mean?

These are the tags Server Has Moved! publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp0 (Max players): Slots: 0; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): This server uses Carbon for plugins. Current players, queue and world age are in the tags too, displayed at the top of this page.

The players

How does Server Has Moved! rank against other Rust servers?

The last seven days of player hours place Server Has Moved! at #15,344, in the top 69% of all ranked servers.

How many players are on Server Has Moved! right now?

Checking in on Server Has Moved!? 0 players are on it at the moment. The seven-day average sits at 0 players.

About the server

Is Server Has Moved! online, and how reliable is it?

Server Has Moved! is live at the moment. Based on the uptime it reports, the last restart was about 14 days 12 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours in total. The first time Rust Pop Watch saw it was 13 September 2026.

Does Server Has Moved! run smoothly?

The 48-hour average was 30 server fps, with a low of 30. Entities reached a maximum of 8,347: buildings, deployables and everything else. Memory use peaked at 2,559 MB. What players experience as lag comes from low fps and a rising entity count.

Where is Server Has Moved! located?

There is no region from Server Has Moved!. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 23.27.211.226:28018.

Which Rust version is Server Has Moved! on?

On Linux, Server Has Moved! runs Rust network protocol 2634 and build 167781. Steam updates your game so it matches the protocol needed to join.

The wipe schedule

What happens on Server Has Moved! when wipe day comes around?

Across its recent wipes, the busiest point averaged 1 players. 0 hours after the latest wipe the crowd peaked, and 1 more were queued. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. If it did not hold, half the peak was gone by day 1.

What is the wipe schedule on Server Has Moved!?

There is no next wipe to predict on Server Has Moved!, because wipes come at irregular times. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 25 days 12 hours is when the present world was made.

Map and rules

Which map does Server Has Moved! run?

Generated by the game with seed 2098159377, the map on Server Has Moved! is procedural and 4,000 in size. Matching size and seed produce the same map, so RustMaps can show it from this page. Custom Map is how the map name reads.

What are the rules and settings on Server Has Moved!?

Nothing in the name tells you the gather rate on Server Has Moved!. Eight players per group: that is the game's default. It runs survival, the usual game of gathering, building and raiding. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Carbon. The VAC anti-cheat from Valve is on.

Getting in

How do I join Server Has Moved!?

Enter client.connect 23.27.211.226:28018 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically. For more, see https://discord.com/invite/koalakopters.

Decoded

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode This one runs standard Rust survival, as it comes.
mp0
Max players Slots: 0.
ts8
Group limit This uses the default limit of 8 players per team.
v2634
Protocol You need the same game version to get in: protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon This server uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.