Server Has Moved!
Online 23.27.211.226:28018 checked 8m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 1 in the queue.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 01:32 UTC20d ago | 1+1 queue | – | running | 0 |
| Wed 7 Oct, 04:47 UTC21d ago | 1+1 queue | – | 0.9 days | 0 |
| Tue 6 Oct, 01:05 UTC22d ago | 1+1 queue | – | 1.2 days | 0 |
| Mon 5 Oct, 18:42 UTC23d ago | 1+1 queue | – | 0.3 days | 0 |
| Sat 3 Oct, 10:20 UTC25d ago | 1+1 queue | held half | 2.3 days | 0 |
| Thu 1 Oct, 08:13 UTC27d ago | 2+1 queue | halved by day 1 | 2.1 days | 1 |
| Thu 1 Oct, 02:12 UTC27d ago | 2+1 queue | – | 0.3 days | 0 |
| Wed 30 Sep, 08:48 UTC28d ago | 2+1 queue | – | 0.7 days | 0 |
| Mon 28 Sep, 09:45 UTC30d ago | 1+1 queue | – | 2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Server Has Moved!?
You'll find Server Has Moved! on the following Rust Pop Watch lists: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Server Has Moved! mean?
These are the tags Server Has Moved! publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp0 (Max players): Slots: 0; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): This server uses Carbon for plugins. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does Server Has Moved! rank against other Rust servers?
The last seven days of player hours place Server Has Moved! at #15,344, in the top 69% of all ranked servers.
How many players are on Server Has Moved! right now?
Checking in on Server Has Moved!? 0 players are on it at the moment. The seven-day average sits at 0 players.
About the server
Is Server Has Moved! online, and how reliable is it?
Server Has Moved! is live at the moment. Based on the uptime it reports, the last restart was about 14 days 12 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours in total. The first time Rust Pop Watch saw it was 13 September 2026.
Does Server Has Moved! run smoothly?
The 48-hour average was 30 server fps, with a low of 30. Entities reached a maximum of 8,347: buildings, deployables and everything else. Memory use peaked at 2,559 MB. What players experience as lag comes from low fps and a rising entity count.
Where is Server Has Moved! located?
There is no region from Server Has Moved!. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 23.27.211.226:28018.
Which Rust version is Server Has Moved! on?
On Linux, Server Has Moved! runs Rust network protocol 2634 and build 167781. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What happens on Server Has Moved! when wipe day comes around?
Across its recent wipes, the busiest point averaged 1 players. 0 hours after the latest wipe the crowd peaked, and 1 more were queued. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. If it did not hold, half the peak was gone by day 1.
What is the wipe schedule on Server Has Moved!?
There is no next wipe to predict on Server Has Moved!, because wipes come at irregular times. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 25 days 12 hours is when the present world was made.
Map and rules
Which map does Server Has Moved! run?
Generated by the game with seed 2098159377, the map on Server Has Moved! is procedural and 4,000 in size. Matching size and seed produce the same map, so RustMaps can show it from this page. Custom Map is how the map name reads.
What are the rules and settings on Server Has Moved!?
Nothing in the name tells you the gather rate on Server Has Moved!. Eight players per group: that is the game's default. It runs survival, the usual game of gathering, building and raiding. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Carbon. The VAC anti-cheat from Valve is on.
Getting in
How do I join Server Has Moved!?
Enter client.connect 23.27.211.226:28018 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically. For more, see https://discord.com/invite/koalakopters.
